Table one
Palp aces and jumpmaster who would have guessed?
Is that sozin?
Edit: guys, if you're going to continue the conversation here, could you at least stop quoting the MASSIVE wall of text.
Edited by TimathiusTable one
Palp aces and jumpmaster who would have guessed?
Is that sozin?
Edit: guys, if you're going to continue the conversation here, could you at least stop quoting the MASSIVE wall of text.
Edited by TimathiusIt's not dominating, it's just present. And unlike whisper it has lots of counters.I think it's good for the game that U-Boats are (arguably) overpowered. Wave 8 meta is great right now due in part to U-Boats immediately being top tier. We had this before with TLT except triple Jumpmaster is very fun to fly so it doesn't feel like a chore.I think you should wait until the actual results before declaring the sky is falling. If the top 4 are all running x3 U-boats then yeah sure but they are brand new, fun and a fairly decent list. "Good" players probably realised this and brought a counter to them like Carnor Jax. Very good players have brought a list that both counters the jumpmasters and also does well against Imperial Aces.Surprising huh XDYou mean good players continue to be good? But this game is nothing but dice!!https://mobile.twitter.com/RadioTCXPodcast/status/716076009343291392/photo/1
Alot of familiar names from worlds last year
/s
But in all seriousness, the huge number of U-Boat builds is at the same time logical and alarming. The stats behind the squad are indeed very good already. 25 points for the already good statline and more importantly a cheap but efficient equipment combination... This explains why so many good players just jump on the U-Boat train pretty much unquestioned and do well with it on a major event. I believe this is even more than 4YTLT haf in its first events...
Also, Palp Aces players don't have any right to complain about triple U-Boat lol.
Triple Jumpmaster is beatable, you just can't quad TLT or 1 green straight R2-D2 Poe to victory ten times a game anymore. That's not a bad thing.
Lol how is any one build dominating the meta a good meta.
Definitely way to early to say it has lots of counters, especially for Rebels. Especially with Imperial aces on the boat.
Biggs with R4-D6 and Integrated Astromech.
Guardian Squadrons with Homing Missiles, Extra Munitions, and chips/LRS are 32 points. Add an autoblaster turret for anti-ace.
Lothal Rebels are cheap health. 2x Lothal Rebel, 2x Autoblaster Turret, Biggs with R4-D6 and Integrated Astromech. They spend a torpedo volley killing Biggs and then they have 2 entire Ghosts to deal with.
Rebels can counter them, you just have to think about stuff that's not Poe, Miranda, TLT Gold Squadrons, the Stresshog, or a Fat Turret.
Which will get dominated by Palp Shuttle. Which will remain the best all comers list too
Imperial dominance...all is well.
How the hell would Biggs with R4-D6 and IA with some ABT Lothal Rebels lose hard to Palp Aces? You are aware that autoblaster turret forces regular hits through, even denying evade tokens, right?
Or 3x Guardian Squadron, 3x Homing Missiles, 3x EM, 3x Chips/LRS, 2x Autoblaster turret. You have a chance against Palp Aces.
Edited by ParaGoomba SlayerBecause most Palp Aces players play close to the board edge as long as they can to keep the Shuttle back. So you easily get some good range 3 shots on the Ghost and be out of range for Biggs, making him useless for a turn or two.A
And then you are forcing the Rebel player to race forward, which then means the Imps can maneuver to take down Biggs quickly but be out of range 1 of the Ghost/out of it's arcs. And once Biggs is gone, all the Aces need to do is stay at Range 2 and no-green the Ghost off the board.
Even having a chance against palp aces by depending on my opponent to make bad plays, then rolling perfectly to take out half an ace at a time leaves me with... One list. Not a lot, as was claimed.
Maybe people arguing about different builds or the current state of the meta should start a different thread?
I jumped on trying to get some updates (like it says in the title) and got mostly arguing that everyone just skims past.
Anyone know what Nathan is running?
I am a little disappointed not to have a little more coverage. Either from FFG or from the community supporters. A little update of top table or the meta every round, maybe a couple highlights would be very enjoyable and would not take much work..
Follow Twitter for more updates. Team Covenant has plans for videos as well.
Anyone know what Nathan is running?
Imperials. I know he has Soontir for sure.
Well it's originally a Warhammer Con so they may be very picky on what coverage gets out.
Or they simply don't have the availability for every single game etc. to get full on streaming. I bet the WiFi there is over saturated as it is.
And all carriers...
Edited by catachanninjaAnyone know what Nathan is running?
Imperials. I know he has Soontir for sure.

We have a 5 A-Wing squad fighting for the Top 8 at the #HothOpen! #XWing pic.twitter.com/Z3bPPhdT27
Interestingly out of that picture would also be the Ghost / Falcon combo...
Sure makes you wonder what is being fielded...
Edited by GrayfaxBecause most Palp Aces players play close to the board edge as long as they can to keep the Shuttle back. So you easily get some good range 3 shots on the Ghost and be out of range for Biggs, making him useless for a turn or two.A
And then you are forcing the Rebel player to race forward, which then means the Imps can maneuver to take down Biggs quickly but be out of range 1 of the Ghost/out of it's arcs. And once Biggs is gone, all the Aces need to do is stay at Range 2 and no-green the Ghost off the board.
The Ghosts do have K-Turns. Just because with ABT's they're turrets doesn't mean you have to lazily do 1 banks around the board. With your large base you could also block things.
I'm not saying it's a hard counter or even a counter. It's just a squad that should do well against U-Boats and also have a chance against Palp Aces while also being good against other stuff, a nice general purpose squad.
Edited by ParaGoomba SlayerTeam covenant is live streaming. Teamcovenant.com/live-stream
Thanks for the info Alex !
The stream was playing for a few seconds then buffering for a minute. I'll just wait until the recordings are posted online.
The stream was playing for a few seconds then buffering for a minute. I'll just wait until the recordings are posted online.
Works fine for me.
Unfortunately, just a boring near mirror match right now it seems.
Works fine for me as well. Though with how much of a mirror match that was, commentary would have been helpful to know who plays what when joining mid-game.
Who hoo top seed!
Day 2 lists, gleaned from pictures shown and various "percentage" posts from FFGOP on Twitter:
35 Imperials:
23 Palp Shuttle
2 DeciVader
2+ TIE Swarm
1+ DeciWhisper
7 undefined
24 Scum:
15 U-Boats
5 Brobots
1+ Xizor Swarm
3 undefined
23 Rebels:
6 Stresshog
1+ A-Wing swarm
1+ Ghost/Falcon
15 undefined
The #+ entries indicate I've seen that squad or know someone running that squad, but don't know if there are more. The solid numbers are based on FFGOP percentages.
Edited by skotothalamos