In an upcoming campaign, two of my players will have to take turns participating in my game sessions.
To handle this issue, we came up with an interesting proposition that they would both play the same character. A mind cleansed Arbitrator with a split personality disorder.
Now, granted, I know that in the real world, split personalities don't really work this way, but.. you know... Space Orks, the Warp etc.
The character's mind was split in half by the Mind Cleansing because each half has buried memories that are too valuable to their Radical Inquisitor. Unfortunately, this knowledge, when put together, is very dangerous. So keeping both sides intact is very important.
So yeah, each half has inherited different personality traits. One side is aggressive and flamboyant, the other conservative and reserved. The personalities wouldn't be too drastically different, just a form of the Good Cop / Bad Cop scenerio.
These players are married and live together, so they can share their experiences regularly on what happened at the last session.
Even so, a bit of forgetfulness on specifics will be welcome and whimsical for an insane character.
Do any GMs out there have any suggestions on handling this concept?
It might not be the BEST idea ever (I think that it is cool, albeit a little cliché), but let's pretend that I have NO choice and I have to work with it.