One of the many things that's turned me on to 3e is the abstraction of range and the inclusion of 'terrain' cards/types and whatnot. It seems like the best of both worlds, it's abstract enough that you don't need a battle mat or a massive amount of space to narrate a combat, likewise, if you want to lay things out more in line with a minis game or tactical map a few tweaks and references to 'realistic' ranges hopefully would make it more like other RPGs.
So tell me more about how movement/range works. How does moving between terrain types really function (like from the 'road' to the 'ruined inn' at the side of the road)? How are 'traps' handled (or are they) when the party has to move along a corridor? Is everything broken into the melee/short/medium/long bands or is there any further discrete measurement done?
Thanks!