I just read the fourth preview and figured there was a lot of info to gather from that one.
The info that especially stood out IMO was the text on the Beastman Special Ability :
COMMAND : Deal 1 damage and then draw and resolve a new fate card ( limit once per Beastman )
Especially the part between brackets is interesting.
This seems to imply that during combat each Beastman that gets an Orb on its first Fate Card may deal 1 damage and draw one additional Fate Card.
Meaning : in general, in combat , you draw one Fate Card for each (standing) unit. ( which would make most sense IMO )
Or is there any other way you can interpret that Special Ability wording ?
Something else seems to support this theory, the Hit Points of the Dragon and the Giant.
If you're facing a Giant, how in the world are you supposed to take this guy out with an Archer army if you draw only one fate Card for the entire Archer stack ? It's impossible.
If every unit in the stack draws one Fate Card however .... then you may have a shot ( though you might need about 9 Archers to deal statistically 5 damage to the Giant )
This is going in the right direction IMO,
if we now also can have an army size limit to prevent stacks of doom I think this is going to be a super game.