Blueprints of the Kobold-class spaceship

By Krauze, in Dark Heresy

Hi all,

We have made a new Blueprint - this time an abomination of a ship: The Kobold-class Ore Transport Ship...not exactly a luxury cruise ship…but, hey – it’s 40k and we won’t have any other way happy.gif Have a look….and let us know if u have any comments or idea you want share with us.

http://www.malleus.dk/ordo/Kobold.aspx

Regards,
Krauze
The Malleus Malificarum Syndicate

Five stars out of five, as usual! You guys are great. Thanks. :D

Is it crewed by small dog like creatures, most of which are stupid, who all eat babies and all are ruled by Lord-Captain Torg (All hail Lord-Captain Torg!)? gui%C3%B1o.gif

www.koboldsatemybaby.com/

I am oh so happy to get my hands on your bluebrints! Would you mind sharing which software tools (if any) you do use to make those pic & plans? And how "skilled" one would have to be in order to achieve similiar results?

Many thanks!

More excellent work - I have been imensely impresssed by your web site :)

thank you

Very nice as usual.

BOOO-YAAHHH! By the Saints! This is AWESOME work! Please keep it up! Long Live Dark Reign! gran_risa.gif

Beautiful ships. The only thing I can think of that would make this better would be if you'd write up Rogue Trader style stat profiles for these hull types. The they could be integrated into game use seamlessly.

Argh, you make me feel like a lazy GM that only prepare a measly data-pad-styled handout to every second session or so :-) But I love you and your work, I really do! You are a great inspiration, and your blueprints will continue to enrichen our evenings.

Thanks!

Wow! Thanks for the link. I used it to show my players the Aquila lander they are using at the moment in motion. . . cool lead into the story tonight.

Thanks again

-Cynr

Hi all, and thanks for the nice feedback.

DocIII said:

Beautiful ships. The only thing I can think of that would make this better would be if you'd write up Rogue Trader style stat profiles for these hull types. The they could be integrated into game use seamlessly.

This is a fantastic idea. However, I'm not familiar with RT but I'm more than happy to implement any suggetion you guys might have. I think it would be great if we could have some game-mechanics included as well.

Krauze has spoken

Absolutely top-notch. They could just do with updating to take account of the info from Rogue Trader (the crew manifests are a few orders of magnitude too small). Absoutely stunning.