I would like some input on rule clarification.
In our game we travelled three destination points in one jump. Then the crisis card "The Legendary Discovery" was drawn and resolved in pass. That crisis increased the total distance by one point. The question is: does this activate the Sleeper Agent phase? In our game this was a vital choice, because our fuel was exactly one point above half, so the Sympathizer would be on Humans' side if the fleet jumped, but on Cylons' side if the Sleeper Agents activated immediately after crisis resolution. We decided, that since the Kobol Objective card states that Humans' should _travel_ four units of distance, and the fleet cannot travel otherwise as jumping, and no jump occurs after the crisis resolution, this card should be simply added to the distance of the next jump. What do you think?