This is pretty much my attempt at the new Amy that came out of the Soul Calibur IV - Quest of Souls booster packs. I think she has a lot of potential to be a really good character, and uses her abilities to deal with the riff-raff pretty easily. If you don't know, her main focus is using the block modifiers of her attacks to increase the speed of her attacks. Her other ability, which is really underrated against people who attack too early, is putting Breaker: 2 on the blocking card. Her support is around blocks for the most part, with her attacks being Reversals and low damage attacks. Her symbol spread is Good Order Water.
I decided to build her off of Good, because I think that Good has the best non-Astrid support (looking at you Order) in the set so far. My focus is establishing a quick three or four foundations and then constant attacking across the turns for the rest of the game.
Starting Character: Amy 1 7HS 18VIT
Actions - 3
3x Amy's Sidestep 3/5 +2M
Assets - 2
2x Albion 2/4 +2M
Attacks - 20
4x Bloody Funeral 5/3 3L6 +1L - Amy Combo (Low Weapon, Weapon)
4x Eagle Talon 4/3 3M4 +2M - Combo (Low Weapon)
4x Flash Needle 4/3 4L3 +2M - Multiple: 1 * Weapon
4x Mark of the Beast 5/3 4M4 +2M - Weapon
4x Triple Botta in Tempo 4/3 4M3 +2M - Reversal * Weapon * Combo (Weapon)
Foundations - 34
3x Challenge to Battle 2/5 +3M
3x Cursed Blood 1/4 +3L
4x For Justice 2/5
3x Hope for One's People 0/5 +3H
3x Hunt for Jin 1/5 +2L
3x Memories of a Nightmare 2/5
3x Regretful Existance 2/5 +3M
3x The Man behind the Mask 0/5 +3M
3x To the Ends of the Earth 3/5 +3L
3x Together Again 2/5 +2M
3x Torn Hero 1/5
Sideboard
4x Strange Fashion 3/5
4x Tein Lei, Iron Thunder 2/5 +1H
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The only problem I have with making decks, is that I can't decide on what to cut or what to leave in, and end up just running three copies of like everything. It always seems to work for me though, because I can run a spread of cards to kind of anti-meta and lock it down. Let me know what you think!