Peacekeeper_b said:
Lack of thorough playtest? Too much straight copying from Dark Heresy? Any number of reasons, but it is a oversight IMHO. It would have taken only a few extra paragraphs to add a few extra skills/talents for these events, even if these talents/skills were free from the start for most careers.
The skills in the game are way too broad, the fact that a psychiatrist with Scrutiny at +20 is a master of spaceship sensors is quite ridiculous. It is a position here subskills, specializations, broad skills and a few extra skills could greatly improve the system. I think most of this extends to the flaw that they use these ranks and feel the need to have some skills available only at certain levels (barring the all out catchphrase of ELITE ADVANCE) and making skills in general, fairly expensive with some being at 200 or 400XP.
Actually, in the example of Scrutiny, I don't think it's a case of Scrutiny not having enough (or any as the case may be) sub-categories, but the fact that it's used for most all sensor tests in the first place.
I'm a bit baffled as to why the designers felt the need to extend Scrutiny's function from what it was in DH to something that seems like it should be Search instead. To me, most all of the actions that involve Scrutiny+Detection would be better represented by Search or Awareness+Detection instead. After all, if you're using the sensors to, i don't know, search an area of space, shouldn't the skill that actually has that very name be used instead of Scrutiny? I can see where Scrutiny might possibly be used on Lock on Target as I guess you would be anticipating their next move and what most people would do in such a case, but the other uses just seems damned odd.