Since this isn't excatly a rules question I write the following here:
What really a bothers me in starship combat is the lack of talents needed to direct the fire. It's only based on the characters BS. For example: 'wooden-eye Bob' from feral world X is great at throwing stones and spears. He can't fire a lasgun witout the -20 penalty because he doesn't have the required talent. However he's perfectly at home when directing the fire of an imperial cruisers macrobatteries which by the book "require a crew of dozens, if not hundreds to operate."
Directing the fire of modern artillery must require quite a bit of training. I can't even guess what kind of calculations and specialized command language one would need to know when directing the fire of a starships weapons.
I know that there are playtersters reading the forums and what I'd like to know is: Was it ever even thought that if there are talents required to fire normal weapons, such talents might be in order with larger scale starship weapons? At the moment this really seem like a really big flaw rules-wise.
It's also interesting that the skill used to operate a ships auger arrays and sensors is the same that you use when trying to discern if somebody is lying to you. And that starship concealment is used by the same skill as finding a hiding place in a dense jungle. These issues could also be solved by creating appropriate talents, which in turn would widen a skills use to starship scale. Or that in order to use a ships sensors or to conceal it, one would need first the skill to operate the vessel. Which would basically mean that if you do not posses Pilot (spacecraft) skill, you couldn't use your concealment skill to hide it.