Hi everyone,
Our little play-by-post forum game is approaching the end of it prequel phase and the campaign proper will soon begin. I currently have five players but am always in the market to expand the group. After a long hiatus the game is back in full swing (I love my new computer). Here is a bit of preamble for the new campaign (which is based heavily on the most famous Call of Cthulhu adventure - the Masks of Nyarlathotep) Whislt not strictly either RT, DH or CoC it blends elements of all three games.
Perilous Adventures to Thwart the Dark God
"Then came too late the warning of the evil ones, the sardonic caution of the daemon legate who had bidden the seeker beware the madness of that song. Only to taunt had Tzeentch marked out the way to safety and the marbellous sunset city; only to mock had that black messenger revealed the secret of these truant dark gods whose steps he could so easily lead back at will. For madness and the void's wild vengeance are Tzeentch's only gifts to the presumptuous...
"...go out among men and find the ways thereof, that He in the Gulf may know. To Tzeentch, Mighty Changer of ways, must all things be told. And he shall put on the semblance of me, the waxen mask and the robe that hides, and come down from the world of seven suns to mock..."
-- after H. P. Lovecraft
A Campaign for Dark Heresy based on the Classic Call of Cthulhu campaign
When a rich noble playboy met the captivating offworld woman, he took a turn for the worse. Every morning he related strange recurring dreams full of Alien symbols and mystic beckonings. Though never before interested in Zakhara's history or archaeology, he suddenly organized an archaeological expedition to that ancient planet. His friends were puzzled, and the newsfeed gossip columns were fascinated. No one ever imagined that the expedition would meet such a terrible fate a few months later....
Settings include Solomon, Cantus, Zakhara,, Dreath and other worlds of the Markyn Marches; puzzling clues are discovered in each locale, but can the hapless acolytes survive long enough to make sense of them? Background notes and a variety of play aids help keep players and their acolytes on their toes during dozens of discrete adventures. Horrifying schemes, deadly adversaries, and sanity-threatening events challenge the coolest members of the Holy Inquisition as the team attempts to unravel the fate of the missing Expedition.
You can read the ongoing prequel chapters here: www.callofcthulhu.org.uk/viewforum.php and if you are interested in joining the game and can post fairly regularly then please get in touch with me by joining the forum and sending me (airbornexo) a PM.
Cheers, Hal