I joined this forum about six months ago following my purchase of the game. Prior to my ownership of ToI, my experience with WW2 gaming at the tactical level included Panzerblitz/Leader, Tractics, Sniper!, Combined Arms, various computer games and other games and systems thru the years. Each game system has its own flavor and rhythm, thus capturing or highlighting some specific aspect of genre. I have been involved with wargame design at the local homebrew level and at the professional (non-hobby). I do not claim to know anything special about WW2 history or about game designing that others on this or other forums know. That said, I will move on to the topic.
Wargaming attracts people for various reasons including intellectual challenge, historical interest, simulation, just plain fun, etc. Its broad attraction across a spectrum of generations and interests proves that it has something for everyone and stimulates players at levels deeper than mere thrills. The devotion that some have for the hobby and profession borders on the fanatical and certainly gives credence to suggestions of obsession. Since wargamers tend to be above average in intelligence and thoughtfulness, our opinions can be strong. Combine that with strong loyalties to our favorite subjects and games and we can occasionally overlook the interests and ideas of our fellows.
I have noted at least two major ToI fan groups in this forum (aside from those new to the gaming world): (1) ToI Purist gamers and (2) ToI Advanced gamers. The "ToI Advanced" label is not meant to infer that "ToI Purist" is less experienced, intelligent or "advanced" a wargamer. Simply put, the Purist sees the game as perfect for there own purposes whereas the Advanced is interested in developing the game to a level where they are happy, either by tweaking rules, adding rules that are consistent with the basic framework, or using the components to create something entirely new. Regardless, neither is wrong or an enemy of the game.
I think I've read 95% of the posts from the beginning to date and have noted a tendency on the part of Purists to become defensive about suggestions of change, enhancement and or modifications of the rules. In many cases, such suggestions are immediately subjected to close assault as if they were enemies of the throne. I understand the feelings of love and respect for specific games and systems, but want to say this...ToI fans with suggestions and ideas that go beyond the basic rules set are not ToI heretics and their postings to this forum are no threat to the game or its system.
A very wise forum member recently noted that games which stagnate and fail to grow to meet the needs of gamers across a wide spectrum fail to last for very long. The endgame for any GAME is to grow and continue to be published. RISK is the perfect example of a system that has basic rules and new variants that continue to attract and interest even the most jaded wargamer. Game companies make expansion decisions on game sales. Gamers with advanced rule ideas are not heretics or the enemy. In fact, they love the game as much as the most loyal purist.