Hello,
I have gone back and skimmed the designer's diaries and still could not find the answer to my question, so I am going to post it here.
Before I buy the 3rd Edition, I need to know how Social conflict is handled. Is it like the last edition (and most other mainstream games) were one roll takes care of the mechanics or is it a back and forth thing like combat?
That was one of the things that really bothered me about WFRP 2nd Ed (and currently Dark Heresy) is that you have detail back and fourth with combat (somewhat), but for everything else, there is one roll. Take for example if you have to get information out of a hostage or if you are trying to convince towns folk to rally against the upcoming goblin hoard that is about to attack the village. Those things seem like they can be a scene into itself and deserve more than a "roll the dice and if you succeed they are convinced," you know?
That was one of the things that let me give D&D 4th Ed a chance, was the skill challenges.
I know combat is important in Warhammer, but so is intrigue and social combat (unless I have been reading the wrong novels).
So, before spend almost $100 on this game, I would like to know more about that part of the game (or be directed to whatever I missed on the designer's diary that answers that).
Thanks!