Starting character: Taki*
Attacks:
4x Zi Mei's Wheel Kick 3/3 2h1 (Stun: 3) +2M
4x Dragon Lifter 4/2 3h4 (Weapon, Stun: 2) +4M
4x Execution Technique First Rite 4/3 3l3 (Weapon, Stun:2) +2L
4x Dream Scroll 4/3 3h3 (Weapon) +2M
4x Ninja Cannon: Fury 5/3 3l5 (Combo(Weapon, Weapon)) +2M
Assets:
2x Path of the Master 2/5 (Unique) +2M
2x Rekki-Maru & Mekki-Maru 2/5 (Taki only, Weapon, Unique) +2M
2x Tower of Remembrance: Ancient Gate 3/5 (Terrain) +2H
2x Eiserne Drossel 3/5 (Unique, Weapon) +2M
Foundations:
4x Perfect Sense of Balance 2/5
4x Unknown Son 2/5 +3H
4x Loves Her Blade 2/5 +2L
4x Standoff 2/5 +3M
4x Communing with the Ancients 3/5
4x Just Kidding 2/5 +3L
4x Quick Exit 1/5
4x Mishima Zaibatsu Leader 2/5 +2H
Side Board:
4x Tieh Lei, Iron Thunder
4x Acrobatic
32 foundations 8 assets 20 attacks actions 1 character 60 face down foundations
10 high blocks, 12 low blocks, 26 mid blocks, 12 non blocks
average diff: 2.73
average check: 4.27
card by card:
Taki*:
If you dont know what she does:
her First F has proven to be brutal against the few decks ive been able to play with her so far, its nice to blank a Torn Hero and proceed to stun down the board regardless of it being out. her E lets me chuck attacks at my opponent and still have it be a build turn by sending attacks to an improved momentum, my staging area. the building advantage she has is overwhelming.
Zi Mei's Wheel Kick: part of the Zi Mei's Wheel Kick >> Dragon Lifter combo. Stun : 3. its 1 damage so nobody cares to block it normally meaning it will probably go down to be a blank foundation with Taki 's Enhance.
Dragon Lifter: one of the best attacks in the format. early game Zi Mei's Wheel Kick > Dragon Lifter is a almost unblockable 8-9 damage that my opponent is forced to take while both of them become foundations at the end of the turn.
Execution Technique First Rite:
another Low attack (hardest to block ATM), a Low block,
Stun
: 2 and the
Weapon
keyword. its a very solid attack and it fits perfectly in the deck.
Dream Scroll:
another Weapon card to fuel
Furry ninja cannon
combo. it also gives a pretty sizable speed pump to the cannon or forces your opponent to put a block in his cardpool to stop the speed.
Furry ninja cannon: the decks big flashy kill condition.
Path of the Master:
this card is broken, and even more so when you can
Quick Exit
it back up for another use in 1 turn.
Rekki-Maru & Mekki-Maru:
most people like this card for its
E
, but since I rarely gain momentum i use it a lot more for its
F
. Since your attacks act like your staging area is your momentum, and since "4.3.7 A player may look at the reverse side of a face down card in their staging area." you get to recur that attack you stashed there, or replay that card that your opponent flipped for
Taki
's
First F
. effectively turning
Taki
into a 7HS character.
Tower of Remembrance- Ancient Gate: Worried about those pesky combo cards? Nah. this card is the biggest defense a character off these symbols will have.
Eiserne Drossel: Free speed pump yay. cards that do things and don't get flipped by Taki 's First F .
Perfect Sense of Balance: commital defense. stops stun heavy characters that are dominating the meta.
Unknown Son: A +2H block that has more of an effect than playful, which has a +3H Block
Loves Her Blade: A +2L block, and if Taki gets commited and i have unwanted attacks in my momentum i can do something with them.
Standoff: blank foundations>damage pump=win. most of the time it becomes fodder to keep people away from my other foundations with Taki' s First F.
Communing With the Ancients: check bonuses and card draw if path is out. its an obvious choice for aggro decks.
Just Kidding: another speed pump card, the deck has a healthy amount. again it reveals their hand. also the decks only low block.
Quick Exit: hey man, you like your broken card? well ima let you use it again. this card serves so many purposes its rediculous. im kinda tired of typing though so im gonna forgo listing all the reasons this card can save a turn or pull off a kill. extremely good support piece.
Mishima Zaibatsu Leader: it is a sideboard card that's been mainboarded for the sake of better blocks.
Sideboard;
Tieh Lei Iron Thunder: Theyre sitting around after my Yi shan deck and here for slightly off symbol anti discard
Acrobatic: i would put this in the main deck except i am back of the line to get them, if we ever get more than 1
the main focus of the deck is to pretty much play whatever is in your hand minus blocks and have it all go to your staging area to fuel your next turn. i chose air for a few reasons, theyre pretty obvious because theyre pretty much the only cards without life on them: Wheel kick, lifter, standoff and communing. these are 4 of fires biggest cards and wind just happens to share them. they help the deck go at a faster pace compared to whats available in life. the deck is also extremely uniquely defensive with the way it completely disrupts your opponent.
id appreciate your comments.
credit to Lordaggro for his nice elements of deck list formatting
Edit: the taki picture got squirreled. its good they have her in one of the news posts.