So, I was running a trial combat between two ships to see how they fared off and the pseudo-PCs mounted a Hit-and-Run on the enemy. So far so good, they got in and took out the auspex. But what happens next?
The action says that if the opposed Command test is failed, the invaders retreat back to their shuttle-craft and then main ship. But what happens when the attackers win? Do they run away anyway, or stay behind and wreak more havoc?
On the one hand, it makes sense for them to stay and break stuff. On the other, with the +10% bonus, barracks/murder servitors and the Rogue Trader leading them a boarding party goes through an enemy ship like a multi-melta through gretchin. It seems a little too powerful.
If we do let them stay, there's a second issue. With the sensors out and a profit-fuelled engine of destruction making his way through the ship, if seemed prudent for the enemy to flee. A raider running from almost any other ship pretty much kidnaps the boarding party. While hilarious, and an interesting plot device, it might discourage the party from invading too often,
Thoughts?