Can't decide how to spend the last 5 points left over in this list, whether it be add some torpedoes to Chopper just to have a rear-arc threat, or change something up elsewhere?
The fundamental idea is to ram Chopper up close as quickly as possible and cause bumps and generally be annoying whilst Corran uses advance sensors and ptl to get in the perfect position to deliver lethal double taps. Combined with Chopper's 4 attack dice (5 at range 1) I'd hope it can burn things down pretty fast, and then have late game survivability with Corran.
Corran Horn [R2-D2, Advanced Sensors, Push the Limit, Engine Upgrade] (49)
“Chopper” [Fire-Control System, Autoblaster Turret, "Zeb" Orrelios, Han Solo, Ion Projector] (46)
Total: 95