Having not played the new WHFRP yet. I was wondering if those who had can enlighten me about whether or not a miniature/tile-based dungeon delve could be easily made from the new rules. So essentially an amalgamation of WHFRP, Warhammer Quest and Descent.
Here's the elements I'm looking at:
From the RPG:
- Character Creation/Stats
- Character Progression
- Ability to incorporate story into the scenario, but not distract from the combat/looting/exploring
- Combat/Abiliy/Skill System (though unsure how to incorporate the narrative dice into an RPG-lite dungeon delve)
- and of course the unique feel of Warhammer (monsters, heroes and magic)
From the dungeon crawl boardgame (WHQ/Descent):
- Tactical/cooperative gameplay
- Ease of scenario/quest building
- Miniature/tile constraint
Things that the other two dungeon game have that aren't necessary:
- Random dungeons - I know it would aid in the scenario building, but I think it can take TOO much away from the RPG elements of the game
- Competitiveness vs. the GM - Descent is all about two forces striving to win. The gamemaster should still try to give the PCs a good challenge, but not try to beat them into oblivion.
I am impressed with what I have read so far about WHFRP but was kind of put off when I saw there would be no concrete ruleset for playing inside a structured mini/tile type setup.
Any input would be great. Thanks in advance!!!
-Brandon N.