new questions

By chaosvt, in Warhammer Invasion Rules Questions

1: Can i use the action on abandoned mine multitple times, and then draw that many developments into my hand on the next turn?

2: If my opponent smash goes boom/demolitions/grimfor ironhides my development and its a dwarf unit can i play stand your ground and bring that unit into play?

#3: when my opponents banna of the red sunz triggers is he targeting the chosen unit that will take the damage or am i? I ask because the church of sigmar only forces my opponent to pay for effects if my opponent targets my unit.

1- the "action" word on Abandoned Mine makes me say "yes, you can". An Action can be triggered at any given time you have the opportunity to do so.

Now, I've some doubts about the actual wording cause the "Action:" word seems not clear with the "At the beginning of the turn" stipulation...But this is a timing trouble we'll understand with the FAQ.

2- I'd say, no. When a card is put face down as a developement is not a Unit/Support/Tactic/Quest anymore. We have to see how they want to manage the timing about this, but I'd say no because I think a destroyed developement "comes back" to its original form when it's in the dead pile already and I guess the "CHECK" to do for a Unit to be "called" back with Stand your ground is a bit earlier...But I'm not totally sure about it.

3- Banna of da red sunz says "...or your choice". It clearly refers to the controller, so, if your oppo controls it, your oppo chooses the target.

I feel that if a Development is destroyed and it was a Dwarf unit, it goes to the discard pile, at which point you could Stand Your Ground. Same thing if you were forced to discard a Dwarf unit from your hand, you could play Stand Your Ground.

Here's some questions, I don't want to make a new thread.

1) Can you attach more than one Attachment to a unit?

2) When you use Vile Sorceress' ability and reduce a unit's HP by 1 at the beginning of your turn, if that unit was a unit with 1 HP left, it would kill the unit. If that unit had an Action, that unit cannot use its Action since this is done before the Kingdom Phase and hence are not allowed to play Actions. Example: That Orc card that has "Kingdom. Action: Sacrifice this unit to force opponent to sacrifice a unit if they can." (Or something like that) I know that the "sacrifice action" can be taken in response to other Actions (direct damage, or even battle damage)...but I think that "When your turn begins" forced cannot be responded to...

FiendishDevil said:

1) Can you attach more than one Attachment to a unit?

2) When you use Vile Sorceress' ability and reduce a unit's HP by 1 at the beginning of your turn, if that unit was a unit with 1 HP left, it would kill the unit. If that unit had an Action, that unit cannot use its Action since this is done before the Kingdom Phase and hence are not allowed to play Actions. Example: That Orc card that has "Kingdom. Action: Sacrifice this unit to force opponent to sacrifice a unit if they can." (Or something like that) I know that the "sacrifice action" can be taken in response to other Actions (direct damage, or even battle damage)...but I think that "When your turn begins" forced cannot be responded to...

#1: Don't see why not. Double Choppas FTW cool.gif !

#2: I would agree. You can only respond with Actions if something happens during an actual Action window.

2)

I think you could respond to the action of the Sorceress.

There are two entries in the rules about actions.

The second paragraph starts with: "Actions can also be played or triggered in response to other actions."

Therefore i would say, as the ability of the sorceress is an action, you can respond to it with other actions imo.

Well, the Sorceress doesn't have an Action, it's a Forced ability. You cannot respond to that.

Remember: Actions are always optional.

I would agree with stand your ground being able to get back units that were played as developments.

Stand your ground has two checks 1) is the target a unit, 2) has the target entered the discard this turn. When played stand your ground is going to check the target's present state not the targets state not 3 phases ago. If your development unit/died in the kingdom phase you can play stand your ground in the battlefield phase in any action window. In fact you can't play it as a response to something dying as the target hasn't entered the discard yet unless stand your ground's target is not the card that was dying.