Banna da red Sunz question

By Lafi, in Warhammer Invasion Rules Questions

I have played Banna of da red Sunz: What happens when no-one has any units play, does the opponent gain full resources? What if the only unit in play is my unit, do I have to target the damage to it? There is no Forced: text in front of the action, but the nature of the description text implies that it's a mandatory procedure so I'm kind of confused here.

Another quick question: We had a situation tonight where I defended Quest-zone with a unit that was on the Defend the border quest with 3+ resources on it and unit was assigned enough damage for it do die and capital was also assigned some damage; Does Defend the border proc? We played that it didn't and I'm almost sure it's like that, but I want to make sure we play it correctly in the future.

Not sure on the Banner, don't have the text handy.

But I think that Defend the Border would. Damage is applied simultaneously, and anything that is going to trigger from that does. Even though the unit is then removed, the Defend the Border ability is on the stack, and should resolve normally.

Yes, you would have to target you control if they have no units in play. It is a Constant Effect and must be resolved.

I think Defend the Border would resolve it is a constant Effect that would initiate as soon as the damage was applied. As of right now discarding units with terminal damage is appears to be a Constant Effect that the rules/game state initiates. This would mean that two conflicting effects are waiting to resolve and the active player would resolve them in the order of their choosing. The initiation and resolution of the discarding resources on a quest with no unit would not take place until after the hanging resolution of the quest takes place.

When we get our FAQ it'll include a flowchart that will absolutely clear this up butt this is how I'd resolve it based on the rules we have now.

dormouse said:

Yes, you would have to target you control if they have no units in play. It is a Constant Effect and must be resolved.

For Orcs, this could very well be a bonus, get those text abilities active.

dormouse said:

Yes, you would have to target you control if they have no units in play. It is a Constant Effect and must be resolved.

If constant effects must be resolved, why have forced effects at all?

There would be no difference, would there?

I think the player who owns the card has to decide, if he wants to use the cards effect, as long as it is no forced effect.

Aaargh!

Just read the rulebook!

It seems your right.

But then there is really no difference between forced and constant effects!?

At least as long as the constant effect is one that has a one time per round effect (like defend the border or banna of da red sunz).

Unlike Squig Herders for example.

They are definitely different. A forced effect is just that an effect with a trigger that initiates and resolves on its own, while a Constant effect is essentially a new rule affecting some aspect of the game state "permanently." The way they initiate and resolve, and when each does is handled differently (which I trust will be more evident when we get our flowchart... grrr).

As far as them being similar the real similarity is that you get no choice about whether or not either occur.