Hy Everybody
It seems that as we gain more and more and more expansions we tend to get more and more and more problems with this game as it comes to ruling
We use all the expansions in our SoB campagin ecept for Road to legend (only dungeon maps are used for this purpose).
Also i'm kinda disapointed on the rulebook for this one since i find there are many aspects still unclear but i will come to that later on.
Another way to look at it is to be disapointed on the questbook since it creates unique situations with no further explanation on how to treat the rules further on.
Example: There is an island level where the overlord starts with a shipwreck with 2 cannons on the island map
* First problem: Being Bones as avatar, do these cannones gain +1 dmg +2range when they attack ?
* When the ship is sunk during this dungeon level, what happens ? In an encounter the heroes are autokilled as well.
But nothing is told about it in dungeon levels (since this is unique). If they are autokilled as well then this level is impossible if they are not using a very big ship since the dragonfire cannons will wreak havoc on a 25hit point ship.
Also playing this map we wondered if the trait being used when shooting with cannons isn't the melee trait but the range or magic trait depending on the type of cannon (Didn't find anything bout this in the book except that cannon are to be treated as a normal weapon). Since we have to use the cannon as the figure's weapon we presumed this also implies that all skills are valid when shooting a cannon effectivily giving a dragonfire cannon sorcery 3 when shot by a master sorcerer or hawkeye cannon +1dmg +2range when shot by a hero with hawk-eye skill-card ?
Another question goes back to the other last expansion. When playing the feat "Preventing Evil" or something on a spawncard the overlord wanted to play,
what are the consequences on the whole spawn mechanic ? Does it mean the "reinforcement marker" is still used up and the OL has to spend another 15 threat to be able to spawn again on that level ? Or does the OL just play another spawn card if able that same round ?
Another of Bones skill allows him to blow up his skeletons at any given time during their activation.
You can hear it comming already ... If a hero wants to use a guard order to hit a skeleton that is standing right next to him, can the overlord decide to blow up the skeleton before any dice are rolled doing damage to the hero and removing his guard order in the proces ? Or does Guard gain priority ?
Another situation is: Shiver (skill: Aura 4) stands somewhere and a skeleton moves right next to her getting 4 damage (skeleton bronze = 4hp) is it possible to still blow up the skeleton before the 4 damage kills the skeleton ? Since it can be done at any time during it's activation ?
When entering certain encounters the ship immediatly is stuck on shallow water giving the ship damage. The ship has to keep sails to move forward getting more damage because on that particular map the currents would drive the ship backwards making it flee since the rear of the ship would move off the map.
A Question that i wondered myself as well is: How many cards am i supposed to have now in my overlord deck ?
With all the moving around, replacing and adding and removing cards in this deck i'm no longer sure that it is correct.
I think i had 48 cards in my deck and i saw a paralysing gas trap from the well of darkness in there and one from the original set.
I suppose this isn't correct but haven't been able to retrace all the supposed modifications to the decks.
If anybody has the courage to post a list of cards that are supposed to be in an overlord deck for Sea of Blood
using all expansions that would be most appreciated !!!
The list will probably grow but this is what i can remember right now from the top of my head.
The sad thing is these situations really kill the appeal of the game to our play-group altough we all love to play it.
But it rarely happens that we can play an entire dungeon without one of these situations rising up causing all discussions and delaying the game for way to long. Is there a thumb rule or house rule in existance that can help us avoid these discussions?
Anyways, what would ruling be for the situations described above ?
Anybody have any logical ruling on these things ?
Thx !!!