I'm not really planning on playing Mitsu, but when me and a friend discussed the new set we both thought Mitsu was a bit too easy to build an at least decent deck around. Here's something I made, just for fun and discussion.
Character
1x Mitsurugi
Attacks
18x
2x Zi Mei's Wheel Kick
4x Turn Thruster
4x Pommel Smash
4x Full Moon Disembowel
4x Fire Brand
Actions
6x
4x Mist Stance
2x Quick Strike
Assets
4x
4x Path of the Master
Foundations
32x
4x For the Money
4x Hungry for Battle
4x Broodling
4x Unrefined
4x Defeated the Rifle
4x Financial Troubles
4x Battle Tested
4x Looking for a Thrill
Some stuff that might or might not be good:
Path of the Master + Battle Tested (and Defeated the Rifle) = Card drawing. Dunno if it's good enough to be playable, but I thought it was cool.
Mitsu's F->Mist Stance->Full Moon Disembowel->Fire Brand = At least 21 damage, plus the E from Full Moon Disembowel and eventual foundations.
Mitsu's F->Mist Stance->Zi Mei's Wheel Kick/Pommel Smash->TURN THRUSTER->TURN THRUSTER->TURN THRUSTER->TURN THRUSTER = Lots of damage. Not that 4 of them will be likely (or neeed), but if you draw two it's still a lot of damage.
I don't really know what to say, most stuff is rather intuitive.
Please comment and criticize.