The Rebellious complication on Table 8-1: Machine Spirit Oddities states that (up to once per game session), while in combat, the GM may randomly select one of the Ship's components to become Unpowered until repaired. Since there is not prohibition against the plasma drives being chosen, what happens if they lose power? Does the ship merely become a slave to inertia (unable to turn, may only move half speed rating until repair), does the entire component stop working (including the power supply to the rest of the ship)?
Is it even possible for the generators to lose power?
The same questions apply if the plasma drives become unpowered for any other reason, I guess, including damage, so should you check the plasma drives first if the ship suffers a Surly Techsprites critical?