New capitals in the future?

By FPAlpha, in Warhammer: Invasion The Card Game

Since many races will get their own cards (so far High Elves, Dark Elves, Skaven etc.) it bears the question that a while from now there will be enough different cards to have a mono-race deck apart from the start 4 so i was wondering if there will be new capitals for them too?

I'd hate to play Dark Elves (my tabletop army too) and have to use the Chaos or Orc capital.

FPAlpha said:

Since many races will get their own cards (so far High Elves, Dark Elves, Skaven etc.) it bears the question that a while from now there will be enough different cards to have a mono-race deck apart from the start 4 so i was wondering if there will be new capitals for them too?

I'd hate to play Dark Elves (my tabletop army too) and have to use the Chaos or Orc capital.

Companion set that the rulebook refers to is one that will add the Delf and Helf capitals. Just no info on when that might be coming.

I guarantee you that the Dark & High Elves have Capital cards. ;)

I wouldn't count on anything else though. It could happen, but better not to get your hopes up.

I'm just hoping that we don't have to wait until the end of the Skavenblight Cycle to have the mysterious Companion Set appear, but since we've heard nothing, that's the assumption I'm going under until I hear otherwise. I'd be surprised if the Set hadn't been tested and finished already, as they would have had to if they wanted to cost the HE and DE cards properly, but it sure would be nice to get a hint of it.

Well, I'm sure that there is an in-house date for testing, printing, shipping, and release, but the only date we are going to get is when they actually arrive at the FFG warehouse they'll tell us a release date (though probably week rather than specific day). Under-promise. Over-deliver.

They wouldn't have to have them designed and tested in order to cost them appropriately in the CS and the BP's. There is a rough formula that governs the resource/loyalty cost versus the power/HP/effect of cards. That said, it is getting obvious that Nate and Eric have specific ideas of what each of these races are going to cover thematically and mechanically which says to me that they probably have designed and tested the cards.

If they are mentioning it in the main rulebook, I'd be surprised if they hadn't already worked on the Companion set in playtest. As a playtester of L5R, I know how far ahead these things are worked out, so I'm guessing that its done and waiting for the right time, or at worst in final typesetting (which would admittedly mean another few months). I'm sure that Eric and Nate have the themes already planned, as everything I've seen of theirs is quality game design, which is why I'd be surprised if they were releasing High Elf and Dark Elf cards without a complete "set" (since the Battle Packs are effectively one traditional CCG set) including them under their belts, and that would include the Companion set.

I just want to see it. This whole "not knowing what's coming" thing is strange for me after 4+ years of knowing the future. ;)

What I'd love to see are some faction specific capitals with a special power or ability specific to each race. Kind of like the capitals in L5R, or whatever they're called.

jabrams007 said:

What I'd love to see are some faction specific capitals with a special power or ability specific to each race. Kind of like the capitals in L5R, or whatever they're called.

Strongholds. ^___^

jabrams007 said:

What I'd love to see are some faction specific capitals with a special power or ability specific to each race. Kind of like the capitals in L5R, or whatever they're called.

I second that but would suggest a minor twist. Have leader cards with abilities rather the the capitals. Functionally it would work exactly the same (Ieader starts in play and has no effect/stats other then the special ability) but psychologically it gives the player something to identify with. Playing with Drafdar your dwarven digger (special ability whenever you play a development from hand place an extra development from the top of your deck into the same zone) is rather flavorful. It is much easier to identify with an individual leader then a capital. Provides an extra layer of deck construction since you want a leader appropriate to your deck design (this can also be bad when your deck idea doesn't have an appropriate leader). Most frequent comment I heard at my groups game night boiled down to "mechanics are interesting but lacks flavor" and a move like this would leave the mechanics the same but increase the flavor.


Ratcur said:

I second that but would suggest a minor twist. Have leader cards with abilities rather the the capitals. Functionally it would work ...

Wow. I really like that idea. Even better then new capitals.

Really good idea. Hope they will pick it up :) Thanks for sharing!

Sadly, since the Skaven are neutral I doubt we'll be seeing them with their own capital at any point down the road.

AGoT has something similar to what you two are talking about, Agendas, specific cards that attach to the House card and start in play that provide some sort of side benefit and a weakness that a player can build a deck around. You should send the ideas into FFG.

Personally I don't see how the various units names, abilities, flavor text, and artwork aren't enough to give the flavor of the IP how one additional card that is not functionally any different from any other card would add more flavor, but if you guys do then that is good enough.