I will soon be playing Talisman (newest edition of course), and I'm considering two possible house rules in my games. My players will agree to them only if I can assure them they have been well tought out. So I decided to ask the wise and experienced folks over FFG boards
their opinion on the subject.
The two rules are (and they are unrelated to each other):
1. When a player rolls for movement, he may move that exact result (just like with normal rules), one space more, or one space less. In any event, he cannot move more than 6 spaces, and less than 1.
Reasoning: This is to speed up gameplay somewhat, as there will be much less moving around a single space to land on it. It will also increase the chance of characters meeting - pvp will be more common which I also like.
2. The Reaper doesn't move on a roll of 1 (or was it 6?). Instead, whenever a player loses life (one or more), he may move the reaper from 1 to 6 spaces in any direction (no roll). If he lands the Reaper on another character, normal rules apply. He may also land the Reaper on a Enemy. In this case the enemy is destroyed.
Reasoning: I played with the Reaper few times, and it was absolutely disappointing. The reaper moved scarcily, and only once encountered a character. With this rule he will move less often, but his every move will have more impact on the game overall. Ability to kill monsters is an added feature for tactical choice and for players that don't like pvp.