The New FRP Battlemat

By Emirikol, in Warhammer Fantasy Roleplay

The game is built to be played with cards, but I still intend to use my terrain.

My new battlemat will NOT have any squares on it, but it will have "elements of interaction":

  • woox4161_l.jpg 3foot by 4 foot sheets from the local hobby store. Most commonly used for Warhammer Fantasy Battles,but the roleplaying version has the luxury of being a lot smaller.
  • Pegasus hobbies has tons of stuff specific to this: www.pegasushobbies.com/gm_main.htm
  • I've already got trees, rocks, buildings, logs, boxes, crates, boxes, bags, roads, rivers, etc.
  • 10029_Kullhaven_Townsfolk.jpg Reaper's Townsfolk minis (and lots of strumpets!)
  • 31tcobRguKL._SL500_AA280_.jpg Reaper's Townsfolk Cultists
  • I figure I'll be putting the cards on a stand just like the characters for vertical display instead of card-gamed to the table.

How are you going to do it?

Jay H

I have a large selection of warhammer models that should be able to show most of the enemy types that could be used in the game. My personaly preference is for players to buy and paint their own models to represent their character for obvious reasons. I don't have a lot of smaller scale terrain (smaller than building size), but that really isn't a big deal due to the system. I also have a very nice gaming table that I play wargames on, but will most likely just use the kitchen table as I could use seats then. The great thing about the combat system IMO is that you don't need to go out and buy a bunch of stuff to represent combat.

Agreed. We don't need a bunch of 5-foot-step/shift nonsense anymore :)

I think there will be some evolution about all this. Ranges will be an issue at some point. There are "crumbling ruins" and "the west end of the crumbling runs."

jh

I'll certainly be using a game-mat of sorts and not quite going all the way with the more abstract system.

We've been using Battle Graph dry erase boards for many of our other games, and will surely be using them here as well.

I'm a big fan of miniatures on the table. They really add a great visual aspect, and even if you're not a hobbyist, there's such a wide range of pre-painted figures on the market now (thanks to D&D), that it's not terribly difficult to get what you need.

I'm actually going to put my over used battlemaps and dungeon tiles away for this one and use a nice 10 dollar dry erase board, drawing in terrian features and use minis, but no grid!!!! Just minis and a dry erase board.

I was thinking that different people do things different ways, and it's best to have options: there are tactile people, visual people, auditory people, and proprioceptive (feeling that you're there) kind of people.

jh

On my session I use pencil drawed maps. Every session, every adventure a new map. But with it I use the minis from other games like Descent, War of the ring or Talisman. But the only reason why I doing this is when thing get complicated like in battles when it's really importent where every character stands. I think there's no need to buy minis from WFB, buildings, trees or anything like that but it's only my opinion.

I have to say, I really like the way they've handled the movement/range system here. I think using it will allow for a nice blend of minis/map + speed of freeform combat without all of the square/movement counting that comes as part of a more "tactical" or minis-driven combat system.

I plan on continuing building maps using both free hand drawing, dundjinni, and now the card mechanic as well to give the players a sense of location and space.

Although I have plenty of WHFB and Mordheim figs, I like the idea of standees such that with some image manipulation wizardry on my part I can grab and print out a host of online artwork and create standees that function just as well as the figs for individuals/monsters I don't have/can't find figs for.

I think this is a fantastic idea! Much easier than hunting down a mini that looks like that NPC I just created.

While on the topic of maps, I'm wondering what you think are the best applications out that also have a easy learning curve? It would be cool to have a map maker tool that you could print off to better represent the cards we have to work with, such as a graveyard. Anyone shopped any of these programs? Again, something easy to jump into would be best for me at least.

wOOkie

I prefer MapTools (available at www.rptools.net). The learning curve for the basic functions is pretty easy and there are several video tutorials on the site for using it. MapTools also allows for a LOT of customization and more advanced features if you really want to get in there and get dirty.

You can check out some of the maps and adventures i've done for WFRP3 at www.GitzmansGallery.com.

If you want or need some help learning to use MapTools, Emerikol and I are running scenarios online using MapTools as well and could help. (oh i almost forgot, MapTools is also a digital game table that you can play with your pals over the net).

Game on!

Gitzman

I use Campaign Cartographer 3 by www.profantasy.com with the City Designer and Dungeon Designer add ons. The learning curve is OK for simple maps (some excellent tutorials) but you can get as complicated as you want.

Once you create maps you can upload them to virtual tables tops, etc, or just print them for your players.

It kind of depends on how complicated you want to get. Both Maptools and CC3 are good, but it depends on how much you want to do - and how much ou want to pay.

Alp