Does anyone have the League Play rules available in some kind of text format so we can read them?
And along those lines, how many players are needed to run a W:I League? Anyone know?
Does anyone have the League Play rules available in some kind of text format so we can read them?
And along those lines, how many players are needed to run a W:I League? Anyone know?
I read them today. There aren't really any rules, there are only suggestions. FFG offers a suggestion to make a limited constructed league ala AGoT. So start off with the Core Set only, then introduce new cards every week or battlepacks. But that doesn't work really since there is a tiny cardpool to begin with.
Other than that...the kit comes with the Binder, the playmat, two pins, and eight voting forms. You are supposed to give the voting forms out as league participation prizes. The pins are suggested to be used as tournament prizes or final league season prize. The pins, besides being really cool, are also invitationals to FFG official Warhammer Invasion grand tournaments or some such.
The kit is pretty open ended. I'm trying to decide how to use it best for the league that is starting up at my FLGS.
Ive run a few LCG leagues this year, and so for anyone who's interested, here is a basic run-down of how I handle our store's League play:
We run our league as an 8 week cycle, and during each week of the league players can compete against each other once for league play. We choose once, as we have several players who can only make it to the store maybe once or twice a week, but different groups may be able to meet more often, and thus allow for more opportunities for players to earn league points. Each player in a match gets 1 point, and the winner receives an additional points.
Points are tallied each week, with the player who has the most points winning for the week. Weekly winners receive the voting form. Then points reset to 0 for the next week, and we start again.
At the end of the 8 weeks, we tally up the weekly wins between our players. The player with the most weekly wins gets first choice of prize, and so forth. If there are any prizes left over, they are awarded as random participation prizes.
We don't run limited leagues sometimes this just makes for more purchases by the players, and can actually drive away players from the league. Some players may prefer this format, however; our first Game of Thrones league was limited with players able to trade 1 card each after a game. It made for an interesting league, but noone wanted to buy yet another Core Set for the next league, and we started just allowing them as constructed events.
As the card pool increases, there are plenty of options on how to make a "restricted" league highlander format, 1 of each set/expansion format, draft for the league decks format (we're looking at trying this one out next). The best way for a league to work is to find out what the players want, and come as close to that as you can without overbalancing the power of the league.