N0-1_H3r3 said:
HappyDaze said:
So it's not even valid if it's an actual tactic in-setting? Eldar Farseers and the most powerful servants of Tzeentch can't look into the future to know what their foes are doing?
If done carefully, subtly and in the correct manner, it can be a fine tool for crafting a story. You may not accept it as such, but your opinions are not necessarily shared by those around you.
@ NO-1_H3R3
i think what HappyDaze is trying to say is that foes of this sort a one-trick pony of GMing, maybe a three-trick one at best before this becomes all the same that the PCs have heard before. foes like these have a tendency to NOT be used well by many GMs and are used as a way to stack the deck against the PCs. for some, GMing can be a power trip. i know, i've played with a number of guys like these.
should the fight against the PCs be fair? HELL NO!!! the Acolytes are already outnumbered and outgunned having to face a wide variety of very nasty foes. the PCs have to use every trick at their disposal, and that is the way that it should be. i tell all my players coming in...look over your characters, study them , think past the obvious..i have created alot of my own house rules, starting Acolytes are more powerful than average and my games are purposefully nasty. i have given the players the tools to survive most encounters. the rest is up to them. for those encounters that they can't handle these have been designed to be so...encounters whereby...they need to know when to RUN..and/or they must become extremely creative tactically in defeating their foe. for each encounter, there MUST be a few ways for the PCs to be able to withdraw or win.
the enemy gifted with such insights is perfectly fine as an opponent for any game..its the stuff of legend in many a good story-line whether they be be movies, TV, novels or game. as you have pointed out 'IF done carefully, subtly and in the correct manner'. i don't really feel that the 'average' Chaos Space Marine falls into this realm. not all of the Thousand Sons will have such power else they would all rival Ahriman in power. or all members of the Alpha Legion would be a mastermind. cunning, yes. diabolical, yes. too intelligent to be defeatable, def. NOT.
even those very powerful seers, sorcerers and masterminds are never all knowing. they see possibilities and probabilities, not sureties. even fluffwise, had these individuals had such power...no Marine, Inquisitor, Assassin, Acolytes or Guard armies would ever win a contest against such massive intellect or insight. even the Emperor was blind to his own future.
even as cunning as a CSM can be, they can still be defeated by a well armed and canny group of Acolytes. the master hunter can become the prey. nothing is infallible. all the canon and surrounding lore of 40K instructs on this.
