Not as much a question as an invitation to discussion. The subject is "Initiative". It is quite apparent that a high initiative can be very benificient in the first round of a combat if it is a sort of Clint Eastwood style shootout. If there is a Surprise round, initiative doesn't really matter for that round. But what I'm interested in is the rest of the rounds.
Lets say Albert and Beatrice are fighting. Albert has higher initiative and stuns Beatrice for 1 Round due to a critical damage or maybe the Stun full action (DH rulebook p 191 and RT p 243) . I can find several interpretations of what would happen:
1) Beatrice is stunned until Alberts Turn next comes up.
2) Beatrice is stunned until Alberts Turn next ends.
3) Beatrice is stunned until her next Turn ends.
4) Beatrice is stunned until her next Turn after that starts.
5) Beatrice is stunned until this current Round ends.
6) Beatrice is stunned until the following Round ends.
For alternative 5 and 6, Albert will gain a lot of extra benefit from having a higher initiative. For 3 and 4 It would have been better if Beatrice had higher initiative than Albert, because then she would remain stunned for a longer while, giving Alberts mates a better chance to hit her while she is down. 1 and 2 makes no difference whatsoever as to who has initiative. I'd say 5 or 6 is most consistent with the rules as they are written, although most GMs I've talked to use 1 or 2.
Regarding reactions. I have this theory that if you have a party with one really dangerous damage dealer, you want her to act at a very low initiative, because the reactions reset at the start of each Round. So it would be excellent if the weaker attackers "use up" the targets reactions so the nasty damage dealer gets the best chance to cause damage.
Let me give an example: Albert is an adept with a laspistol. Beatrice is an assassin with a lascannon (yes I know...). They are both fighting Charlotte the arch heretic who can dodge once. Lets assume Charlotte is busy summoning daemons, and the two heroes needs to kill her as soon as possible. It is likely that Beatrice will have highest initiative. She will fire her Lascannon, and Charlotte will have a chance to dodge. Then Albert will fire his laspistol, Charlotte has no dodges left and will be hit for a very nonlethal damage. Had Beatrice had a worse initiative, she would have made more of an impression.
So, how do you handle Initiative? I would like to think that high initiative is a good thing, but I can't quite see it. Maybe there are some clever houserules or better interpretations out there?