Two Birds, err, Quests with One Stone?

By Dam the Man, in Talisman Rules Questions

Okay, Warlock Quests ending saw its first action today. Ironically perhaps, the Warlock himself was in the game. List of quests at the start of the game:

Warlock: Travel to City, Travel to Tavern, Discard 2 Gold, Discard 1 Weapon

Wizard: Kill 1 Monster, Kill 1 Enemy, Discard 1 Spell, Gain 1 Strength

Leprechaun: Discard a 7-point Trophy, Give 1 Gold to a Character, Visit the Enchantress, Gain 1 Craft

The ending card states that you don't get any reward for completing the first three quests (no teleport back to the cave, no Talisman). Warlock went to the Oasis and drew a Sword on the first turn, scratch one quest. His other card was the Lake of Visions, so he swapped the Tavern quest for Visit the Alchemist. When he dropped back down, he drew 2 Gold, scratch second quest. As he had picked up the Teleport from the Demigod, next turn saw him hit the City, scratch third quest and then visited the Alchemist, turning a Talisman he had gotten from the Temple to Gold, then teleporting back to the Cave and getting a Talisman. That seemed okay.

But later, the Wizard, who immediately of course passed his discard Spell quest, met a Yeti (Enemy - Monster) and despite being saddled with the Jester, managed to defeat it. Does it count for both quests? Or is there meant to be 1 "trigger" per quest? Didn't matter in the end as the Wizard killed a Goblin soon after.

Warlock of course won the game, with 5 completed quests, 5th was thanks to a Path of Destiny Spell by the Wizard. Which is another questionable Spell at the moment, as it only states cast on a character who doesn't have a quest, not differentiating between completed and uncompleted. Spell deck went over half-way, even with the Demigod reshuffling it (though fairly early).

I think, you can only complete one quest at a time, do if you defeat a enemy monster, and you have 2 warlock cards wich one is said to defeat a monster and the other a enemy, then you can choose wich one you want to complete..

I would probably choose for the monster quest lengua.gif

PS: But have you swapped a warlock card at the lake of visions??

Velhart said:

I would probably choose for the monster quest lengua.gif

PS: But have you swapped a warlock card at the lake of visions??

That's what the Wizard did, chose the monster quest, after all, pretty much every Adventure card you fight against is an Enemy.

Yeah, "Replacing Quests Variant" was in use. Didn't help the Leprechaun though, he completed his other three, but never beat a 7-point Enemy (Wizard killed two while they were both in the Middle Region, taunting him partido_risa.gif ). 12 of 13 Warlock Quests complete wasn't a bad tally overall. Leprechaun could've hit the Warlock's Cave to look for an easier Quest, but he didn't have the stats to head for the Crown. Warlock finished with Str 7, Craft 16 in 60 minutes.

Dam said:

Velhart said:

I would probably choose for the monster quest lengua.gif

PS: But have you swapped a warlock card at the lake of visions??

That's what the Wizard did, chose the monster quest, after all, pretty much every Adventure card you fight against is an Enemy.

Yeah, "Replacing Quests Variant" was in use. Didn't help the Leprechaun though, he completed his other three, but never beat a 7-point Enemy (Wizard killed two while they were both in the Middle Region, taunting him partido_risa.gif ). 12 of 13 Warlock Quests complete wasn't a bad tally overall. Leprechaun could've hit the Warlock's Cave to look for an easier Quest, but he didn't have the stats to head for the Crown. Warlock finished with Str 7, Craft 16 in 60 minutes.

Oh oke, you use the replacing quest variant.. happy.gif

I was just thinking already... ( why is he swapping a quest for a other quest.. partido_risa.gif

i think that i will not play with the replacing quest variant. It makes it too easy.

It is funny if a strong character, who can go to the inner region, get's stuck with a quest that it's difficult to complete, and he can't replace it

I'll probably use the Replacing Quests Variant from now on. Getting an almost impossible Quest (kill a Dragon for example) and knowing you have very little chance of ever getting so lucky takes most of the fun out of the game. You're just there to make up the numbers. Especially with so many spells (and even Goblin Sapper) that can remove cards from the board or kill them outright. So if you're not the one who draws the Dragon, it'll probably be long-gone by the time you get to that space.

Dam said:

I'll probably use the Replacing Quests Variant from now on. Getting an almost impossible Quest (kill a Dragon for example) and knowing you have very little chance of ever getting so lucky takes most of the fun out of the game. You're just there to make up the numbers. Especially with so many spells (and even Goblin Sapper) that can remove cards from the board or kill them outright. So if you're not the one who draws the Dragon, it'll probably be long-gone by the time you get to that space.

If you are unlucky to draw the (kill a dragon quest) and you have a chance, that you can still complete 4 warlock cards in the game, then go to the dungeon, and defeat the LOD and go to the inner region( if you are lucky)

A second method to win the game . Off course, you still need at least 4 complete warlock cards

Velhart said:

If you are unlucky to draw the (kill a dragon quest) and you have a chance, that you can still complete 4 warlock cards in the game, then go to the dungeon, and defeat the LOD and go to the inner region( if you are lucky)

A second method to win the game . Off course, you still need at least 4 complete warlock cards

What about people who don't have Dungeon? SOL gran_risa.gif ? Reaper offers Lord of the Pit, but people with base + Frostmarch?

Dam said:

Velhart said:

If you are unlucky to draw the (kill a dragon quest) and you have a chance, that you can still complete 4 warlock cards in the game, then go to the dungeon, and defeat the LOD and go to the inner region( if you are lucky)

A second method to win the game . Off course, you still need at least 4 complete warlock cards

What about people who don't have Dungeon? SOL gran_risa.gif ? Reaper offers Lord of the Pit, but people with base + Frostmarch?

If people don't have the Dungeon, then it becomes very difficult indeed. (if playing with warlock quest off course)

base+frostmarch= 5 dragons

Reaper has 1 dragon.. lengua.gif lol

I think that the replacing variant is really needed then.

Even with Reaper, say the Knight gets "take 1 life from another char" quest and everyone else is of Good alignment, he needs someone to attack him, win and take a life, others can just say "pfft, I'm not attacking you, you can't touch me". The "must" on Howl of the Wendigo doesn't override his cannot (since cannot trumps can), so Frostmarch won't help the Knight.

Dam said:

Even with Reaper, say the Knight gets "take 1 life from another char" quest and everyone else is of Good alignment, he needs someone to attack him, win and take a life, others can just say "pfft, I'm not attacking you, you can't touch me". The "must" on Howl of the Wendigo doesn't override his cannot (since cannot trumps can), so Frostmarch won't help the Knight.

That sucks too then preocupado.gif

He can only hope, that a other player must change from allignment.

The Knight can better not take the risk to accept a quest at the Warlock Cave

Velhart said:

Dam said:

Even with Reaper, say the Knight gets "take 1 life from another char" quest and everyone else is of Good alignment, he needs someone to attack him, win and take a life, others can just say "pfft, I'm not attacking you, you can't touch me". The "must" on Howl of the Wendigo doesn't override his cannot (since cannot trumps can), so Frostmarch won't help the Knight.

That sucks too then preocupado.gif

He can only hope, that a other player must change from allignment.

The Knight can better not take the risk to accept a quest at the Warlock Cave

I meant with the Warlock Quests ending of course. Knight get "take 1 life from another char" as one of his starting quests, with no chance to change it (barring a hopeful False Grail or somehow losing to a Glory Seeker).

Dam said:

Velhart said:

Dam said:

Even with Reaper, say the Knight gets "take 1 life from another char" quest and everyone else is of Good alignment, he needs someone to attack him, win and take a life, others can just say "pfft, I'm not attacking you, you can't touch me". The "must" on Howl of the Wendigo doesn't override his cannot (since cannot trumps can), so Frostmarch won't help the Knight.

That sucks too then preocupado.gif

He can only hope, that a other player must change from allignment.

The Knight can better not take the risk to accept a quest at the Warlock Cave

I meant with the Warlock Quests ending of course. Knight get "take 1 life from another char" as one of his starting quests, with no chance to change it (barring a hopeful False Grail or somehow losing to a Glory Seeker).

that's right. Then he Knight really have a problem with this.

You can't rely on those adventure cards, because they are in a deck of 290 cards lengua.gif

So, you can only hope that the other players, must change from allignment, so you can try to attack them if they are not good.

Even with dungeon, if you play the knight and you have also a quest( take 1 life from anotother character) then it is still difficult to get rid of it, if other players are good.

Only the 3 adventure cards are a chancee to get more warlock cards.

Nothing to do about it i think. it;s the weakness of the knight that he can't attack good characters..