Questions from Skavenblight

By FiendishDevil, in Warhammer Invasion Rules Questions

Topic edited successfully.

1. If the development/unit receives damage counters equal to its hit points, will it be put into the discard pile? Or does it "die" and remain as a development?

#11 Bolt of Change (Chaos tactic) 1-CC

Spell.

Action: Until the end of turn, one target development becomes a unit with 2 hit points and 2 Power. It also counts as a development.

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2. If this tactic is played does it only affect the Quest Phase card drawing? For example, if Infiltrate is played to prevent a player from drawing more than one during the Quest Phase, but later in that same turn, a tactic card is played that forces the same targeted opponent to draw a card...are they unable to draw? (Like the Chaos Tactic card, discard hand, draw three)

#4 Infiltrate (Empire Tactic) 1-EE

Action: Target opponent cannot draw more than one card this turn.

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3. Is this action limited once per turn? or once per turn per card? If I have two copies, can I make each unit use it once for a total of two times?

#10 Chosen of Tzeentch (Chaos Unit) 3-CC

1/2 Sorceror.

Quest. Action: Spend 1 resource to deal 1 damage to one target damaged unit (limit once per turn).

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4. Does this hero count itself as a Skaven? Thereby meaning he is naturally a 2 Power hero?

#15 Unique: Greyseer Thanquol (Neutral Unit) 3

1/1 Hero. Skaven.

Limit one Hero per zone. Destruction only.

This unit may attack from any zone.

While attacking, this unit gains 1 Power for each Skaven unit you control.

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5. If I use this ability and it retroactively causes a section of my Capital to have damage counters equal to its hit points, do I apply burning token immediately? It seems that check for burn only occurs in the apply damage step of the Battlefield phase? In fact is this the only time burn check is made? If I direct damage a capital with a tactics/action, does it too auto-check for burn or wait until the Battlefield phase?

#19 Abandoned Mine (Neutral Support) 4

2/0

Building.

Kingdom. Action: At the beginning of your turn, you may return one of your developments to its owner's hand.

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6. This attachment says Skaven as a keyword. Does this mean that I can only attach this weapon to a Skaven keyword unit? Or does it mean that the unit I attach it to gains the keyword: Skaven?

#17 Warp Lightning Cannon (Neutral Support) 2

0/0 Attachment. Weapon. Skaven.

Destruction only.

Attach to a target unit. Corrupt that unit.

Attached unit gains 3 Power while attacking or defending.

1. If the development/unit receives damage counters equal to its hit points, will it be put into the discard pile? Or does it "die" and remain as a development?

#11 Bolt of Change (Chaos tactic) 1-CC

If it is dealt damage equal to its hit points it is destroyed.

2. If this tactic is played does it only affect the Quest Phase card drawing? For example, if Infiltrate is played to prevent a player from drawing more than one during the Quest Phase, but later in that same turn, a tactic card is played that forces the same targeted opponent to draw a card...are they unable to draw? (Like the Chaos Tactic card, discard hand, draw three)

#4 Infiltrate (Empire Tactic) 1-EE

The "this turn" stipulation indicates that the effect is referred to the entire current turn. So, play it as soon as you can (in the KP action window) to negate your oppo to draw more than 1 card.

3. Is this action limited once per turn? or once per turn per card? If I have two copies, can I make each unit use it once for a total of two times?

#10 Chosen of Tzeentch (Chaos Unit) 3-CC

Limit 1 per turn. No more than one trigger per turn.

4. Does this hero count itself as a Skaven? Thereby meaning he is naturally a 2 Power hero?

#15 Unique: Greyseer Thanquol (Neutral Unit) 3

Yes. Otherwise, we'd have read "for each OTHER Skaven".

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5. If I use this ability and it retroactively causes a section of my Capital to have damage counters equal to its hit points, do I apply burning token immediately? It seems that check for burn only occurs in the apply damage step of the Battlefield phase? In fact is this the only time burn check is made? If I direct damage a capital with a tactics/action, does it too auto-check for burn or wait until the Battlefield phase?

#19 Abandoned Mine (Neutral Support) 4

A zone burns as SOON as it has damage equals to its HP. There's nothing preventing a zone from Burning outside the BP. So, if you have 8 damage in the QZ, you have a developement there and decide to take it back, that zone burns immediately.

6. This attachment says Skaven as a keyword. Does this mean that I can only attach this weapon to a Skaven keyword unit? Or does it mean that the unit I attach it to gains the keyword: Skaven?

#17 Warp Lightning Cannon (Neutral Support) 2

Skaven is not a Keyword. It's a Trait. So, it just defines the "sub-type" of a card, producing no actual effect. Traits can be recalled and involved to generate different effects (i.e. The Skaven hero).

Hope this made sense ;)

I agree with pretty much everything you said DB_Cooper, that is pretty much what I surmised myself.

I am at quarrel with question 3 though. I feel that it should be once per card. If I have three of the unit out, I should be able to use it three times...that is what feels like the intention of the design.

As well, I can see some really tough issues with question 2. For example, if the playing of a card/action requires a player to draw as a payment cost or is part of a FORCED trigger...either way the ruling goes, this new Empire tactic card is VERY powerful. The term "draw" needs to be clarified as well. For example, does searching your deck for a card count as a draw? Do actions that let you put X cards from top of deck into play as developments or auto-paid support cards count as a draw? What if a card said, look at the top 5 cards of your deck, put one into your hand. Is that a draw? Clarifications on what constitutes a draw need to be made. Yes, I may be a little bit of a stickler, but unless we have clear definitions, we can only base our knowledge on other CCGs and not on how the game was actually intended to be played (or how a card was intended to be played).

Pretty sure that DRAW is actually what it seems :) Search your deck is not draw. No doubts or need of a FAQ about this, IMHO.

About Q3: Remember that designer's intention doesn't matter. In Eric's games what you have to do is READ the card and do what it's in there...Sometimes, you have to interprete the rules to understand a card effect, but usually, you don't have "hidden" or "un-said" effects.

LIMIT 1 PER TURN says everything we need to know. It's literally clear and that's how it should be played.

DB is right about everything except Chosen of Tzeentch. That unit's effect is limited to once a turn. Because it does not say anything about any other cards and restriction is part of the same effect (same sentence not refering back to ability in any fashion that could be applied to other units, the limit can only be applied to itself. If I had a tactic with the exact same effect and a support with the same ability, would the Chosen of Tzeentch prevent me from triggering them? Nope.

It is a restriction to that specific units specific effect. An interesting way around this rule by the way is if you return him to your hand, play him again, you could use the ability again. Cards that leave play have no "memory" and you would be able to use it a second time... I mean it is a wholly inefficient combo, but it does illustrate that the restriction is not nearly as pervasive as DB is making it out to be.

dormouse said:

DB is right about everything except Chosen of Tzeentch

Sorry, but I said EXACTLY what you specified, maybe I used wrong terms, but I did.

Anyway, not absolutely sure about the "jump in hand and play again" issue. At least, in my opninon. gui%C3%B1o.gif

Oh, my bad. It sounded like you were saying that the limit meant that effect could not be triggered for the first time on a second card, if you had triggered it on a different one that turn.

Regarding the bouncing a card to hand bit, it is a bit of rules trickery. From a practical standpoint - because if Chosen was sent back to my hand after my having used its ability, and I was still able to play another unit from my hand, there is no way that you could know if it was the same one or a different one.

Having the card able to trigger a second time after leaving play is the only way to handle it without involving me showing you my hand in casual play or calling over a Tournament Organizer to validate it is a new and different unit. In addition there is no difference in the card's memory of its previous state than there is in the game remembering a specific card (unless the rules on the card specifically state otherwise such as one per game), meaning corrupted, damaged, targeted, boosted, or debuffed units would come into play with all relevant effects and limitations still active.

I'm going crazy, sorry. :(

Now I understand your previous point...Sorry...

What I wanted to say was exactly the thing you say is uncorrect: Limit once per turn, IMHO, means once per turn as an ABSOLUTE.

I don't see any problem in wording it: "limit once per Unit".

Anyway, I trust you, right now, even if I'm not so convinced. gui%C3%B1o.gif

sooooo..... if I have TWO chosen of Tzeench, I can inflict 2 separate points of damage in one turn, or just one point of damage in one turn?

Based on discussion, you can use the action once per unit, which means two separate points of damage in one turn.

thanks. Sometimes rule explanations get so dense and wordy, that the useful information is difficult to glean.

As an FYI, I will usually state my verdict and then give the reasoning behind it. This way if I miss anything someone can point it out, and for those that are just interested in skimmiing down a thread and see what the consensus is they don't have to read any rules citations or follow my deductive process and can move on to the next persons yea or nay.

Not that its the same designer or same game, but if something is limited to a card to once per turn, if you have multiple copies of that card, typically you're allowed to do that once per copy per turn... One disciple of tz. doesn't know if there's another disciple in play unless its card text asks it to check for those...

Testing to see if I can edit the top post after posting in the thread.

vermillian said:

Not that its the same designer or same game, but if something is limited to a card to once per turn, if you have multiple copies of that card, typically you're allowed to do that once per copy per turn... One disciple of tz. doesn't know if there's another disciple in play unless its card text asks it to check for those...

Precisely. These are known as limitations and condition checks and all cards that have them will tell you what the limit or condition there effect has on the card itself.