Hellebore said:
To reiterate, I don't like the current metadesign whereby there needs to be kewl powerz or cooldowns. I think they are entirely unnecessary and the cooldown mechanic as-is breaks the versimilitude of the gaming experience. In a very similar way to having a ratcatcher lose his dog instantly if he doesn't complete the ratcatcher career.
If the point of this thread was simply to vent and express how much you hate this system, then, well done.
You hate the game's use of Action Cards for special attacks, the semantics of the titles used for these actions, and the cool-down mechanic. Amongst other things, I'm sure.
That being said, what exactly do you wish to get out of this debate? You've pretty much met just about every opposing argument with: "Nope. You're missing the point". So, frankly, I'm a little confused about this discussion.
Perhaps you should contact Jay Little or other FFG employees directly and send in an official complaint and request some official reasoning from an actual game designer as to why they decided to create this system the way that they.did.
Good luck, I guess.