I know I've popped a topic like this before, but obviously with Frostmarch bringing us some new endgames... I've been thinking a lot lately about the underlying schema, structure, paradigm of possible endgames in Talisman.
One way of thinking of them is equating them (very loosely) to types of Adventure cards: Enemy, Event, Stranger, etc. Of course with the Warlock Quests we have something outside of that box. It leaves me wondering what other possibilities there are by other perspectives, classification ones or not. Essentially, what structures are there (that would work in Talisman) to then "fill in the blanks" to create an endgame?
In some ways, WQ is like looking for the pieces of something that is then exchanged for one other thing necessary to gain access to the win condition of the game. Let's face it, those Quests are in one way or another about acquiring things on a multipart shopping list... and everyone's list is different and randomly determined. It's sort of a seek and assemble for a reward that allows one access to the win condition. That in itself could be pushed further in some ways, maybe even designed to be more literally, like finding the pieces of a Talisman (maybe more than one) that have to be gathered and assembled. (That probably wouldn't appeal to most players of the game's current edition, but to some it might).
But what other structures are truly possible... aside from an end-Boss or uber-Enemy (which even I still like as one variation among others)? Are there endgame structures that actually can be drawn from other Adventure types? Hopefully not just another unvoidable "Event" like the Black Void. Or are there other outside the box ("deck") structures to be sought?
You guys!