Mordenthral said:
So it wasn't the crit effects doing an insta-kill.. it was a lucky damage roll. Got it.
With expertise dice, I can see one hit doing a few crits all at once in this system; but I don't see someone taking so many wounds at once that they meet their wound threshhold in one hit. But that's my impression from a brief look at the rules.
The Wargor in the demo scenario can do 15 wounds plus a critical with one of his attacks, if he rolls well (3 success, 2 boon).
Vaerun, the Elf Envoy has a 3 T and 0 soak, and 11 Wounds. 15-3 = 12 Wounds. The Elf can be knocked unconscious with a single blow. The wizard would be at 0 Wounds. Some of the other big enemies can do similar. Granted, it won't be a normal occurrence. It is much more likely for it to take 2 hits to take someone out, and 2 hits includes all the mid-tier enemies being able to do so. So, about 2/3 of enemies can knock an average person out with 2 hits (if they don't have any armor soak) assuming they get decent rolls. Still plenty dangerous IMO.
Now, this is just knocking them out. Chances are near impossible that a single hit will cause 3 or more criticals, which will be what is needed to automatically kill someone with T 2. Two criticals are rare, but can be done, so a PC could be threatened by a 2-hit kill with a T3 or T2.
Still, it is much more common have PCs get hit 3 or 4 times, and accumulate both Wounds and Criticals. Also, keep in mind what was mentioned earlier that it is rather difficult to remove Wounds and Criticals. Also note that when applying First Aid, you must choose between healing a Critical or healing Wounds, so it is an agonizing choice. Remove Wounds so the PC won't be in as much danger of going unconscious, or remove a single critical to keep them farther from death and get rid of the possibly nasty effects it has?