Hi,
I'm GM'ing quite a large group at the moment and a trend has developed in the combat sequence that is beginning to throw up some problems.
Several of the characters are using the delay action to effectily give them 1 full action and a half action in the same turn, which was fine untill one of the characters combined lightening attack and a second pistol shot to drop a Pretoriun Battle servitor in one round (he is using a power weapon and an inferno pistol).
is this the way delay is ment to work as it is becoming more and more common in the group and making it difficult to provide them with a challenge in combat (though with 2 guardsmen, 1 arbite, 2 tech priests, 1 gunslinger, 1 scum, and 1 eldar in the group its a challenge if they are lightly armed).
Any thoughts and opinions on this would be greatly recieved.
Matt