Field Test : Huge play area...to play Huge ships

By Hexdot, in X-Wing

Next month my group will try a 500 pts Epic with a much larger game area than the 6 x 4 we use when playing 400 pts. A day long game on a 9 x 4 area. Minimum 200 and maximun 300 pts to buy Epic Ships. Rebels vs Imps, but both are allowed to deploy one named bounty hunter, 20% aditional cost. Optional buy.

Scenario Special Rules will limit the deployment area of the Huges, to prevent packing in one side. Probably non usual rocks, some than can explode if fired in, some emiting electrinic noise, etc. But the main experiment is to play 9 x 4. I have some problems with lesser details, and I would welcome your opinion.

- Are Long Range Sensors OK in such a large area? Perhaps better if we limit them to.9 feet?

- Named pilots acumulating too much tokens. Perhaps a Moldy Crow xan hide in a corner and load and load focus tokens.

If you have played in such a large area, I would apreciate your words.

Two weeks ago I played in an epic match. Two huge ships @ 150 pts each plus another 100 pts each for fighters and bombers for each side. This was on a 6' x 6' board. Most of the action took place in the center 2 x 2 area. A lot of time was spent getting into range. This was partially due to 4 of the 6 players not having played epic.

Hopefully you're going to setup on the long sides otherwise there's going to be a lot of time spent on just closing the gap between forces. One of the things we used to speed up the game was to use a dry erase board with all the ships marked in PS order. This kept everybody moving in the proper sequence. When a ship moved a check was made by its number. When it shot a line was drawn through the check mark. No arguments this way on who moved or didn't and who shot or didn't.

I will say that playing this way was a nice change from the 100 death match. It required a lot more movement planning than a regular game especially since huge ships move last. Surprisingly no small ships got rammed.

We play a lot in the 200-400 range, one or two games per week. But 6 x 4 max. area, never 9 feet wide in such large games. Some plays about "Interceptors vs bombers" in 9 x 4, no 500 pts build your list scenario.

This is Epic play, you choose your ships, standard friendly side deployment, etc. Huges are so big that starting extra 30 ctms away is better to the game. My main concern.is about LR sensors. Perhaps a TL 8 feer away is too much. I am not sure about this. With experienced players 2 vs 2, time will not be a problem ( I hope ), not our first 500 pts run. But it will be our first Epic in a 9 feet wide area. Probably we will see two GR 90 and two Raiders...

I like the idea of LRS. It does cause some shennaigans when the ship target locking can also pass off the lock to another ally, but the opponent is also given ample time to react to which ships have them in their sites. I'm curious to see how LRS plays out on these humungous boards, I hope at least some of you play them as designed the first time. Note: The largest play area I've played on is 3' x 6'.

I love this idea!

A moldy crow hiding in a corner won't be able to do much with, say, a stack of 10 focus tokens. An awful lot of the special ways to use focus tokens are "once per round". And a crow that hides in the corner to stack tokens is one that isn't participating in combat...

Long Range Sensors are ok- in order to use them a second time the Bombers will have to do a _wide_ loop around and thus be out of combat for a while. That's when defending fighters can pounce!

The Epic rule is that deployment happens on the long edge, and there's a reason for that! Epic ships move slowly and having them deploy on the long edge gets them into play much faster.

There is going to be a _lot_ of board clutter. Highly recommend you use lasers for arc determination. Also: if you have enough range rulers to cut up one or two of them, it's generally better to have at least one ruler that's only as long as range 1. Otherwise you'll find yourself bumping a lot of ships you didn't mean to!

I'm not sure there are any Scum/Rebel or Scum/Imperial synergies that are worth a 20% markup. I do like it as a thematic idea, though.

If you're playing 2 v 2- which I have done in epic- I would (and have) made the rule that Rebels and Imperials can never be allies, but that every other type of pairing (Reb/Reb, Reb/Scum, Imp/Imp, Imp/Scum) is ok.

I also would- and have- mandated that each Scum player must play with 4 IG-88s. It's the only Epuc build Scum has right now.

Fun bit of math: if you value the ability of each IG-88 at 1 point, and you bring 4 IG-88s, then the 4 titles represent 12 free points of abilities.

Similarly: Etahn A'bat's ability scales really well into Epic.

But now I'm just giving build suggestions. :D

- Are Long Range Sensors OK in such a large area? Perhaps better if we limit them to.9 feet?

Can you think of any reason it wouldn't be? LRS lets you lock while out of combat range. Whether that's at just outside Range 3 or seven miles away makes no difference, you've got the lock. It's not like you can stack them.

Ok guys...working on my list. My rivals will field at least 4 Tie bombers and Redline, plus two Raiders. My 250 pts draft...

- Tantine Turbolaser heavy

- EW Transport ( enhanced engines, tibanna, Slicer Tools... ). Combat Refit

Both for sure with Cluster to defend against agresive small ships.

Two B with LRS loaded with Proton ( chips, EM )

Poe Dameron with R2.

Too few models and quite expensive but Tantine + EW GR 75 + Two LRS B wings MUST be included, so little choice... My partner will choose a second Corvette Twin Turboblaster plus a good swarm of A wings and Z 95s.

I fear my ships are too few but... 250 pts are, perhaps, too few. Hahaha.

Enjoy the weekend

Ok guys...working on my list. My rivals will field at least 4 Tie bombers and Redline, plus two Raiders. My 250 pts draft...

- Tantine Turbolaser heavy

- EW Transport ( enhanced engines, tibanna, Slicer Tools... ). Combat Refit

Both for sure with Cluster to defend against agresive small ships.

Two B with LRS loaded with Proton ( chips, EM )

Poe Dameron with R2.

Too few models and quite expensive but Tantine + EW GR 75 + Two LRS B wings MUST be included, so little choice... My partner will choose a second Corvette Twin Turboblaster plus a good swarm of A wings and Z 95s.

I fear my ships are too few but... 250 pts are, perhaps, too few. Hahaha.

Enjoy the weekend

know what everyone hates?

Stress-ram

also known as transport.

And yes, do NOT underestimate good old X-wings and biggzy. ESPECIALLY with the fact his PS5 is over the top in epic and he WILL move after the bombers, sometimes completely fooling them with HURR HURR 1 forward when every other formation fighter went -forward.

Hurr-hurr tactical genius

X is super good in Epic due to it NOT being turbolaser food and having decent 3-dice attack that can threaten huges nicely.

Jansen is super trolltastiic, stripping TLs from huge and leaving it a sad panda.

Edited by Warpman

We will play it next week. Points go up to 600 per side ( 300 each player ) Friendly limit to not swarm to make the whole thing playable.

So with 50 extra points I will purchase a full equip Miranda K wing and some cheap upgrade to my Huges. I am excited, the 9 feet wide area game surface...could change the game? We have played before 9 x 6 but only scenario play. Not build your own. A regenerating K can be great in the vast space

My pal will purchase another GR 75 so we will see 4 Rebel Huges, and probably 2 Raiders plus 2 Gozanti. People WANTS to deploy Huges. This mode of gaming, when you plat with your beloved ships and not Meta dependent, is my favourite whe playing with my dear friends, 35 years sharing battlefields.

Perhaps we are like the Clone Troopers in Rebels season 2. Jajaja

TAKE PICTURES!

We use a 9'x5' ping pong table! Our Epics have been 400+ pts per side. Going 4' wide is reasonable and any length over 6' works well. The fight seems to join well and the space allows for some maneuvering prior to contact! We've never seen a need for further restrictions! Good luck and have fun!

Edited by Plainsman