Dam said:
The_Warlock said:
I'm not saying that this remote combination required an official FAQ while other topics have been left out, but it has an application.
I would say since Patrol is #1, you get moved and continue in the new space, leaving the Ghost where it was, for the next character to roll if s/he should encounter the space.
I wouldn't do that. I've never dealt with cards that appear in different spaces by their order number. When you draw such cards, you roll immediately, place them and continue with your turn. Why should a player that lands on a face-up Ghost in the Ruins have to roll, while a player that does the same thing in the Village should fight him instead?
Card text hasn't changed because the Ghost has been teleported. So when you have to roll, when you FIRST ENCOUNTER the Ghost card? Nah, you roll when you draw it; from there on you treat him like a Craft 4 Enemy Spirit with blank text. Ghost is not intended to be a face-up card different than an Enemy Spirit, same for the Hermit being a Stranger that gives you a Talisman.