Flame Kissed reads: "If attached character has no other attachments, attached character gets -2 strength and is killed if its strength equals zero".
Risen from the Sea reads: "Save a GJ character from being killed. Then, attach this card (counts as a condition attachment) with the text "attached character gets +1 strength".
Targ player attaches Flame Kissed to random Greyjoy character with a strength of 1. Thus, the burn knocks the strength down to 0, and kills it. GJ player responds by playing one Risen from the Sea. This saves the character, but because the strength is still 0, the character still dies.
Are any of the following options viable theories for keeping the GJ character alive:
1) Because the strength is still zero, the character still dies. Because the character still dies, a second "Risen from the Sea" can be played, which would cumulatively raise the strength to 1 and negatve the effect of the flame kissed.
2) Playing the Risen saves, and subsequently becomes a condition attachment. Because Flame Kissed reads "if attached character has no other attachments..." the rest of the text would be negated because it now does have an attachment in the form of the condition from Risen.
I am nearly positive I read something explaining that once the strength hits zero, the character has to die unless the strength can be brought back up above zero. This is why And Rises Again wouldn't work, because it just gives intimidate and wouldn't increase the strength. The thought that the conversion to an attachment from an event can act as a cancel to the text on Flame Kissed just "feels" wrong. However, playing multiple Risens to get the cumulative effect seems like a logical way to get around that.
Are either of these defensive theories feasible.