Greyjoy Saves versus Flame Kissed

By FuriousG, in 2. AGoT Rules Discussion

Flame Kissed reads: "If attached character has no other attachments, attached character gets -2 strength and is killed if its strength equals zero".

Risen from the Sea reads: "Save a GJ character from being killed. Then, attach this card (counts as a condition attachment) with the text "attached character gets +1 strength".

Targ player attaches Flame Kissed to random Greyjoy character with a strength of 1. Thus, the burn knocks the strength down to 0, and kills it. GJ player responds by playing one Risen from the Sea. This saves the character, but because the strength is still 0, the character still dies.

Are any of the following options viable theories for keeping the GJ character alive:

1) Because the strength is still zero, the character still dies. Because the character still dies, a second "Risen from the Sea" can be played, which would cumulatively raise the strength to 1 and negatve the effect of the flame kissed.

2) Playing the Risen saves, and subsequently becomes a condition attachment. Because Flame Kissed reads "if attached character has no other attachments..." the rest of the text would be negated because it now does have an attachment in the form of the condition from Risen.

I am nearly positive I read something explaining that once the strength hits zero, the character has to die unless the strength can be brought back up above zero. This is why And Rises Again wouldn't work, because it just gives intimidate and wouldn't increase the strength. The thought that the conversion to an attachment from an event can act as a cancel to the text on Flame Kissed just "feels" wrong. However, playing multiple Risens to get the cumulative effect seems like a logical way to get around that.

Are either of these defensive theories feasible.

FuriousG said:

2) Playing the Risen saves, and subsequently becomes a condition attachment. Because Flame Kissed reads "if attached character has no other attachments..." the rest of the text would be negated because it now does have an attachment in the form of the condition from Risen.

2 is correct, the attachment thing is still part of the save responce. So far the only save against burn effects in LCG.

FuriousG said:

I am nearly positive I read something explaining that once the strength hits zero, the character has to die unless the strength can be brought back up above zero. This is why And Rises Again wouldn't work, because it just gives intimidate and wouldn't increase the strength. The thought that the conversion to an attachment from an event can act as a cancel to the text on Flame Kissed just "feels" wrong. However, playing multiple Risens to get the cumulative effect seems like a logical way to get around that.

Your memory of the general explanation (or that old explanation) is off just a little bit in an important nuance. When a character's STR hits 0 and dies/discarded, you cannot save it unless the save also removes if from the terminal state (dies/discards at 0). This is not exactly the same thing as "also raises the STR back above 0," although that is certainly the clearest way to do it. A "return to hand" save like Viserys could do it, or a save that somehow inactivates the "kill at 0" effect would also do it.

In terms of the specific question, Rozy is correct. You must resolve the entire "save" Response, including attaching the event, before the "kill at 0" has a chance to reassert itself. There is no space between the save and the attaching to do anything (for example, you cannot allow the save to happen, then cancel just the attaching). Once the entire save effect is resolved, you check to see if it dies again - but by this time, there is another attachment on the character and Flame-Kissed's -2 STR no longer applies.

I have additional quastion for this topic.
In last my game I have played flame kissed on character with duplicate (str 2)

and there was two versions of what should hapend then :
1. character is killed with duplicate and flame is discarded
2. one duplicate and flame are discarded/killed

please advide the correct version

date said:

2. one duplicate and flame are discarded/killed

If you are trying to kill duplicate, then it's wrong.

Duplicates can be discarded as a save response, but as ktom said above you cannot save character in this situation (because of terminal effect), thus character dies and duplicate is discarded.

That's what I'd want to hear :-)

Thanks,

Regards/Pozdrawiam