Responses (number, order)

By cacamaca, in 2. AGoT Rules Discussion

How many responses per trigger a player is allowed to use for a player action?

a. only one

b. all available responses a player wishes to use. If this is the answer i have another question: When can I play all my responses

b1. one response, pass turn clockwise for the other players responses (only one each), get another opportunity for a response tooriginal action etc until all players pass Step 5

b2. all my available responses, end my Step 5, pass turn clockwise for the next player to use all his available responses for the original action, he pass his step 5 etc


The only thing i saw is in FAQ page 13, column 2: Action/response options always continue clockwise in this fashion until all players consecutively pass".

According with this it means after a round of responses from everybody i can pass or initiate another response for the original action. then again and again...until everybody (including me) passes.

eg: my right opponent brings a card out shadows. Now we are in a "player action window". so we follow the whole "player action window" for "bringing a card out of shadows.

we solve steps 1-4

step 5: responses

c. it's my turn for response. I have 2 copies of "the black cells" i choose to use the response on one of them "kneel ...".

Then what?

ca. I am allowed only one response for "bringing a card out of shadows" so I pass

cb1. I pass then i wait for the others round of responses (one each) to the action of "bringing a card out of shadows" and then i have a chance for my second response for this action so i use the second copy of black cells (or whatever card with suitable response)... then next player...and so on, until everybody passes

cb2. i play all my available responses (so i play both responses from my black cells), then i pass turn clockwise for next player's available responses for the action of "bringing a card out of shadows"


Thanks

Playing Responses within a single Action Window (Player or Framework; the only difference is who starts) is essentially a miniature version of how players take actions within a Player Action Window on the flowchart. Everyone takes turns triggering one individual Response, going clockwise around the table until no one has any more that they want to play.

- Just like you can play as many "Marshaling" actions as you want to in a Player Action Window section of the Marshaling phase (provided you have the cards and the resources to pay for them), you can play as many Responses as you like within a single Action Window (provided the play restrictions/triggers are valid, you have the cards and the resources to pay for them).

- If there are multiple things to Respond to (and there usually are), you can play your Responses in any order you choose. For example, if someone kneels Ser Ilyn Payne to kill a character, you do not have to play all Responses to a character being knelt before playing Responses to a character being killed, put in the dead pile, etc. All possible Response triggers in a single action window are available to all players at all times (during Step 5) until the window closes.

- Keep in mind that while you can play as many individual Responses as you like to a single trigger, you can only trigger each individual Response one time. For example, a Stark Player cannot continue triggering the Response on a single copy of Robb Stark until all his opponent's characters are dead after winning one challenge. There was one challenge, so Robb can use his Response one time (if he were not unique and you had two copies of Robb, each individual copy could kill one character each, though).

- Just like you don't move on from taking Player Actions until all players have passed (saying they do not have more effects to trigger), you don't move on from triggering Responses until all players have passed on the opportunity to trigger Responses. So if you have 1 Response and I have 4, I will still get to use all 4 of mine.

Make sense? In this game, it's pretty much always "I get a chance, then you get a chance, then I get a chance, then you..." when it comes to triggering effects.

ktom said:

Make sense? In this game, it's pretty much always "I get a chance, then you get a chance, then I get a chance, then you..." when it comes to triggering effects.

so the short answer should be response number cb2: i respond for the trigger, then you, then me for the same trigger etc until we both pass the responses for this trigger gran_risa.gif

Not entirely because that is misleading. Take my Ilyn Payne example. One character knelt and another character died. Two separate triggers. But according to your cb2, we take turns playing Responses "for the same trigger until we both pass the Responses for this trigger." Sounds like we have to deal with all the Responses to one trigger before moving on to the next. But which trigger is first? Who decides? Suppose you have 2 Responses to a character being knelt and I have 1 Response to a character being killed. You have first Response and play one of your "after a character is knelt" Responses. Your number cb2 sounds like I cannot play my "after a character is killed" Response until there are no more "after a character is knelt" Responses to be played, which would give you two Responses before I can play mine. cb2 is misleading because it implies an order to triggers - and therefore to Responses.

That's not the way it works. It really works that I Respond to any available trigger, then you Respond to any available trigger (be it the same or a different trigger), then I Respond to any available trigger, etc until we both pass on playing Responses to any trigger.

ktom said:

That's not the way it works. It really works that I Respond to any available trigger, then you Respond to any available trigger (be it the same or a different trigger), then I Respond to any available trigger, etc until we both pass on playing Responses to any trigger.

So: I have one response for any available trigger, then you have one response for any available trigger , then me one more etc till we both pass.

In the following situation the trigger dissapears or not?

1. I reveal a pink plot.

2. I use the response: if you revealed a pink plot reveal a yelow plot. Next player chance for responses

3. next player has also a response: if a pink plot was revealed claim 15 power. Can he use this response? I suppose the trigger should be stored until step 6 and he can use this trigger but maybe i am wrong.

if my response would've been: if you reveal a pink plot opponent cannot use "response" i suppose you have no more chances to respond

cacamaca said:

In the following situation the trigger dissapears or not?

1. I reveal a pink plot.

2. I use the response: if you revealed a pink plot reveal a yelow plot. Next player chance for responses

3. next player has also a response: if a pink plot was revealed claim 15 power. Can he use this response? I suppose the trigger should be stored until step 6 and he can use this trigger but maybe i am wrong.

The short answer is that Response opportunities remain through to the end of the action window (not the phase, the action window), even if the situation that created them changes. In your example, your Response letting you reveal a yellow plot does not undo the fact that you revealed a pink plot in the same action window. When my opportunity to Respond comes up, I can still respond to you revealing a pink plot (even though that plot is no longer the active, revealed plot). In fact, I could Respond to you revealing a yellow plot, then later Respond to you revealing the pink plot with a second Response. And even Respond to you revealing the yellow one a second time with a third Response effect. Both Response opportunities exist and I can take advantage of them in any order - and as many times as I like before the window ends.

The confusing part, though, will depend on the actual Response. Let's say you used your "after you reveal a pink plot, reveal a yellow plot" Response. Now it's my turn. I have a Response that says "after a pink plot is revealed, choose and kneel a character with STR less than the income value of that plot." I can legally play that card (the "reveal pink plot" Response opportunity still exists), but it probably won't do me any good. The reason is that the Response references the actual plot card. Since your Response moved that plot into the used pile (by revealing a new plot), it is no longer available for me to make that comparison between its income value and a character's STR.

So while the Response opportunity exists, it isn't necessarily as strong as it would have been. There are actually real situations where this applies. In the old CCG days, there was a Drogon that Responded to a character coming into play by choosing and kneeling a character with lower STR than the one that came into play. There was also a "Black Hatchling" character with the Ambush keyword that, if you controlled both it and Drogon, would become a duplicate on Drogon. Seems like a great combo, right? Ambush the Hatchling into play, it becomes a dupe on Drogon, and you can trigger his kneel ability. Problem was, the dupe thing happened first, so while the "after a character comes into play" trigger was still available, the character that came into play was a textless, titleless, traitless card at the time the Response was triggered. There was never a character with STR less than "nil."

Or perhaps more immediate: the new Varys chooses and discards an Ally character when he comes out of Shadows. If you bring a second copy out of Shadows, it immediately becomes a dupe on your original one. So while a card did come out of Shadows (Queen of Thorns, The Black Cells, etc.), Varys' own "after Varys comes out of Shadows" won't be valid (a mixture of it's text being gone by the time it can trigger because of the duping process, and the rules of self-referential cards stopping the original Varys' effect from happening).

Aren't you glad you asked?

cacamaca said:

if my response would've been: if you reveal a pink plot opponent cannot use "response" i suppose you have no more chances to respond

Yes, but because a card effect is stopping me, not because the Response opportunity/trigger has disappeared.