HappyDaze said:
Really? Seems pretty pointless.
If the ship's in orbit and can be communicated with by Vox (which may not always be the case - technology isn't necessarily reliable), then the Astropath doesn't really need to be on the surface - he can just relay the Vox-message along to someone further away. The only viable target for a quick rescue is a vessel either in orbit (which an Astropath can reach instantly, but isn't subject to the same kinds of difficulties technological methods might suffer from, such as electromagnetic interference, line of sight requirements, etc; he has his own set of difficulties, though) or one further away in-system, because any further out is too far away from the Astropath to contribute any kind of help. And in those situations, you need to be able to guarantee that there's an Astropath aboard the vessel you're trying to contact, because you can't communicate with them if there's not.
All this leads me to believe that a given Rogue Trader will bring along more than one Astropath, if only so that his ship can be doing something else contributing towards another part of his current Endeavour while he takes one of the Astropaths with him down to the surface. You might need to replace them regularly due to insanity or burnout if they're not as well-suited for the task of voyaging into unexplored regions, but that's not exactly a problem as the Imperium churns out new Astropaths frequently. Anything else, it's like owning a mobile phone and only having the numbers of people in other countries available...