Hi all, first of all I'd like to say it is not my intention to break any forum rules and publish copyrighted materials, the schematics found in this post are meant as a game aid and not a way around buying Keeping the Peace and Special Modifications.
So Keeping the Peace and Special Modifications added loads of crafting stuff to the game and my technician asked me to try and make something to go along with it.
The Schematics
So here they are my Crafting Schematic printable cards/sheets. (Consider them Alpha as they may be updated)
Armour - https://www.dropbox.com/s/7pisy07yvfamihw/Schematics%20-%20Armour.pdf?dl=0
Melee - https://www.dropbox.com/s/dt0yjjc404nfme6/Schematics%20-%20Melee.pdf?dl=0
Ranged - https://www.dropbox.com/s/8b6dj49bzw6codb/Schematics%20-%20Ranged.pdf?dl=0
Gadget - https://www.dropbox.com/s/q7cxx2b8lh7n1r6/Schematics%20-%20Gadget.pdf?dl=0
Cybernetic - https://www.dropbox.com/s/5eoxg68e84nkpxe/Schematics%20-%20Cybernetic.pdf?dl=0
So a few basic things to cover about the cards.
- All the basic information is pretty self explanitory
- The empty box in the top right is to show whether or not you are allowed to create the item
- The Current box under the Difficulty heading is simply to write in what the current difficulty to create the item is (The base difficulty can be lowered ala the "Schematic" feature)
- The Modifiers box in the bottom left is a place to write in all modifiers to the roll that will always apply (B for Boost, -D for amount of difficulty automatically downgraded, A for Advantage etc you get the idea)
- The Research boxes in the bottom right are for a Research system I made up that I will go into more detail with below
Before I cover the research system, please let me know if anyone is interested in the schematics without the research boxes and I'll upload them separately.
Research
So first things first I have to state the obvious, the names on the cards and found in the books are Categories of Armour/Weapon/Whatever not the name of what you produce, so I think it's safe to assume that your Technician is going to be already aware of them so it is safe to hand over the cards whether they can create the item or not (this is why the top right box exists).
So the way Research works (at least to me) is thus:
- Take an existing Item, for example Plasteel Armour, and apply the appropriate Category, in this case I would say "Light Armour"
- You take the "Base Difficulty" to craft the item and roll it against either an appropriate Knowledge skill or Mechanics skill (This would be GM's discretion)
- If you fail the roll then the Armour is destroyed and you learn nothing
- If you pass the roll then you take the number of un-cancelled success' and tick/cross/fill in a number of the Research boxes up to that number (to a maximum of 4)
- Once you reach 4 boxes ticked/whatever you have become familiar enough with that template that you may now tick/whatever the top right box and are able to craft the item
-
3 Advantages or a Triumph on the dismantling roll can be used to tick/whatever the shaded blue box and apply a bonus Boost dice to any future attempts to create the item (you have become intricately familiar with this category for example)
- This last step could also be used to accommodate the "Research Records" Workshop Upgrade
- At the GM's discretion you could also do research on the Holonet applying the appropriate knowledge skill to help fill in the Research boxes
Thanks for reading and I hope my sheets will help your Technicians as well,
LeighPouse
Edited by LeighPouse