Three X-wings

By Magnus Grendel, in X-Wing Squad Lists

Trying a list with three classic '65s with an eye to torpedo bomber lists:

Wes Janson - Predator, Plasma Torpedoes, R3-A2, Integrated Astromech - 37

Luke Skywalker - Draw Their Fire, Proton Torpedoes, R2-D2, Integrated Astromech - 33

Biggs Darklighter - R4-D6, Integrated Astromech - 26

Wes and Luke get a nasty alpha strike on their own - maybe not enough to drop a Jumpmaster but it should know its been kissed.

More importantly, Wes can 'disarm' one torpedo, and lay down a stress to keep it disarmed and Biggs can force you to fire those lovely guidance chipped torps at R4-D6, which, combined with a Draw Their Fire probably drawing off a crit each turn, means it may take some time to burn through Biggs. If you can get Luke facing a Jumpmaster with only its turret left, you should be fine...

I would try and get wedge in there. Wedge with stay on target, targeting astromech, proton torpedoes and guidance chip is going to hurt someone bad.

The big problem with Wedge is Pilot skill - you really want Wes to fire first.

You can play some tunes, but you lose predator on Wes. You actually get enough points to put torpedoes on Biggs if you wanted.

Wes Janson - Veteran Instincts, Ion Torpedoes, R3-A2, Integrated Astromech - 37

Wedge Antilles - Draw Their Fire, Proton Torpedoes, R2-D2, Integrated Astromech - 34

Biggs Darklighter - R4-D6, Flechette Torpedoes, Integrated Astromech - 26