Generally speaking the NPCs in the FFG Star Wars system are pretty easy to create, having only a few stats. After you get familiar with some of the ranges out there it doesn't seem too hard to just pull one up in your head when you need one. That's true for the key attributes and skills at least as they are straight forward and limited in scope but when you include Talents, whew! Books full of the things.
I spend a lot of time thumbing through the lists looking for appropriate talents - not by NPC type or anything, I understand NPCs don't have to follow specialty trees or whatever, Im talking about abilities that make an NPC, even a minion, kind of unique.
Then I got to thinking, since they don't have to follow the talent trees, I suppose there is nothing stopping the GM from just making up talents or abilities when you need one for an NPC and not worrying about them being part of the RAW. You could even give a minion a skill level in something if you wanted. Don't you think? Or should the GM stick to the talents and NPC creating rules as provided in the publications?
For example - Lets say Im making up a driver for an underworld figure. The guy opening the speeder door for him and ushering him from one seedy meeting to another.
I make him a minion, give him some stats but then give him Planetary Pilot and Cool
Then I want him to have a knowledge of the city, the 'go to guy' if you want to know anything about anything there so I come up with
"From the Neighborhood" - a talent that grants him a upgrade when recalling details about the city.
That's a crappy example but explains what I mean. What do you feel about 'made up' talents and such for NPCs?