Hi all,
So, after 9 sessions play, the pcs are about to finally reach their ship, which is resting at high anchor above Spectoris in Calixis Sector, and so will want to begin getting their very low starting Profit Factor up asap.
To help with this I have begun to work on an idea where a Magos Genetor down at Enkaiden (the sea world of Spectoris's single underwater city) contacts them with a proposal to come down and meet with him re a matter of mutual profit. It transpires the Magos is in charge of an area of deep sea mines beneath Enkaiden itself containing an organic by product (lets say a marine weed of some kind) that can either be processed into an (illegal) narcotic or medicinal drugs.
The Magos has enemies in Enkaiden, (the Mechanicus head of the city, a crime syndicate known as the Scuttlers, and local agents of the Skaelen-Har Hegemony who dominate the trade lane between Spectoris and Tranch).
Now I'm thinking the trade route should run between Spectoris (where the wonderweed is harvested from the undersea caves) to Percipre (where a middle faction will process it into medicines) and then on to the hospital planet of Reshia.
So ... my problem? How to actually make an exciting adventure out of all this trade stuff.
I'm a very experienced GM, we have a good group of pcs, and a solid background for the dynasty, the ship, etc, however I am a little stumped as to translate potential problems (such as say the Skaelen-Har or the Scuttlers trying to muscle in on the pc's deal ) into actual play.
For example ... the pc's have one ship. They want to set this up as their first trade route. However they can't keep having to pop backwards and forwards themselves on a yearly basis making this long round trip - so they're going to have to buy at least one freighter of some kind to actually do the leg work (perhaps after the pc's have made the first run themselves?) on a regular basis.
I dunno ... but I feel the rulebook is little to no help on this kind of nitty-gritty point. How do you actually play out (or as a GM write) more trade oriented adventures? Any help or suggestions would be appreciated.