Could X-Wing ever introduce new dice?

By Crabbok, in X-Wing

I don't mean replacement dice.

Could they ever introduce new dice that would be in addition to the existing dice?

Example: Purple Die - The purple die is an ELITE Attack die that has only one blank, 4 hits, 2 crits, and a double crit. (The double crit counts as TWO crit results. If someone cancels a "Result" it can cancel ONE of the double crit results but not both, if someone cancels a "Die", it may cancel the entire die).

Example: Yellow Die - The yellow die is an ELITE Defense die that has only one blank, two focus, 4 evades, and a double evade. Same rules about cancelling a result vs cancelling a die above.

There could be new special rules with these dice. Maybe an EPT that allows a pilot to swap one red die for one purple die when attacking, or swap one yellow for one green... Maybe new pilots that can even ADD an elite die to their attack, or stuff like that. These dice could be included in any expansion that references them. you'd only need ONE die per expansion, if they only introduce cards that can add a die very gradually. Maybe an expansion only has one card that can add a die... so you'd only need to have one.

Thoughts?

I don't expect new dice anytime. It is far easier to adjust outcomes with text.

As long as the included die doesn't up the cost in any way. They could reasonably package one in a medium sized small ship expac and skimp on cards.

I could see having a special dice that was maybe a one use only type thing, almost like a discardable EPT. Pay 3 points and instead of using your primary attack you could use your special dice attack which would be really hi-pow, but also have a drawback. Maybe that double hit marker causes you a damage as well, like an overloaded proton torpedo or something. Green special dice could be like a shield booster or something.

Heck here is an idea, remove a shield token to use your special green dice.

sombody plays attack wing..lol

Yes. They have new dice for sale separately or you could win the new colored dice.

i love dice. so i'd be down.

It would certainly have to be tied to special secondary weapons or EPTs, rather than a specific ship though.

sombody plays attack wing..lol

He also plays Armada which has three attack dice types.

The practical implementation of new dice is extremely difficult. I wouldn't expect it outside of a new version of the game.

Only if they were careful about it.

I used to really like Killer Bunnies, but then they added all kinds of new rules and components which made things more complicated - not a deeper experience. Then they made it worse by releasing expansions that required components from previous expansions. You would get a new expansion, and it would reference a red die (or something like that) - problem is you don't have the red die because you didn't buy the red bunny expansion. So on and so forth.

Another thing they did was have some attacks use a 12 sided die, and others use a 20 sided. The 20 didn't seem more powerful, it's just that the core came with a 12 sided... so it was confusing and weird. Lots of new rules with pawns and stuff that didn't enhance the gameplay, it just made it more fiddly and time-consuming. At least that's how I remember it. The makers of the game put in a silly rule (the game was silly) that if there was a conflict that it was to be settled by the person who owned the game, or the best looking person, or the oldest, or the strongest, or something stupid like that.

It got so annoying that I sold all my expansions and just kept the base game - which was really just pure fun.

Unfortunately, I think that ship has sailed. We are already at wave 8 with a ton of ships and upgrades. Adding different die at this point would be really hard to do They really should have done it in the first couple waves.

Unfortunately, I think that ship has sailed. We are already at wave 8 with a ton of ships and upgrades. Adding different die at this point would be really hard to do They really should have done it in the first couple waves.

That, or if they added one now then EVERY expansion that makes use of that die would have to include that die.

So... something that you could use to make the B-Wing Hera Syndulla flew with the 4-point Laser Canon that destroys Corvettes? That might be an interesting type of upgrade. We do know that somebody at FFG likes dice... they have plenty! For the regular game, I guess it could be a wording change on a secondary weapon... hmm....

People keep saying it would be hard to do. What exactly is hard about it? In my mind it's no different than introducing a new range ruler or maneuver template... and they've done BOTH of those things with the huge ships. They've added new debris objects in various expansions as well. They've also added a new damage deck. They've added a new version of almost every single thing that came in the core set, except the dice.

The only requirement... is that if anything that comes in a future expansion REQUIRES one of these new dice.... that it comes with it. That's easy. Maybe the scum huge ship will come with an M3A escort and a new canon that shoots purple dice. Well now your ONLY purple-dice canon... COMES WITH the purple dice. Same goes for the huge ship maneuver templates, or range 5 ruler, etc.

But like...why?

There's very little that a new die can do that you can't do with just additional instructions on an upgrade card about how to modify an existing red or green die.

Hope so. Different dice would have solved the Ordnance problem without a ton of "fixes"

buuuuut not godda happen till X 2.0

To the OP:I was actually thinking this a week or so ago, so I think yes - if certain mechanics warrant it , like maybe an item that boosts dice somehow it's not impossible.

This said, with the large amount of tokens available, and the ability to switch up results - finding something that absolutely necessitates new dice is problematic.

I could see if they do a version 2.00 for x-wing having an Armada like system for dice and defense but past that nope.

Edited by Cubanboy

Crabbok -

I have often written about this as a potential fix to the T65. I have gone about it from an attack point only, but it could be applied to defense as well. My thought was that a Rebel Veterans pack could contain a set of 3 blue dice. These dice would be elite - but I do not advocate multi-hit sides. Blank, Focus, Hit x4, Crit x2. This would be coupled with two upgrades - a Rogue Squadron Title, which would be a T65 upgrade allowing T65s to attack using blue dice instead of red dice, and then a "Focused Laser" Modification, which would allow any ship to take the modification and replace a single red die with a blue die.

The idea behind it is that Rogue Squadron has deadly accuracy. These new dice reflect that without increasing their overall hit capability - they're still in X wings. If coupled with several action dependent Astros, it would open the EPT and Astro slot for flexibility based action orientated upgrades while still maintaining a high level of accuracy with the shot (An unmodified blue dice attack would be equal to a single modified red dice attack).

Being that it comes in a Veterans Pack, its got the space in the packaging, plus they're already charging $30 for it. My only concern is what Jetfire said - it'd be cheaper to get a similar effect with card text instead of printing new dice. Actually, the dice I designed are analogous to a free TL on every attack... which sounds a lot like Predator... Except you could still modify these with a TL and/or focus.

People keep saying it would be hard to do. What exactly is hard about it? In my mind it's no different than introducing a new range ruler or maneuver template... and they've done BOTH of those things with the huge ships. They've added new debris objects in various expansions as well. They've also added a new damage deck. They've added a new version of almost every single thing that came in the core set, except the dice.

The only requirement... is that if anything that comes in a future expansion REQUIRES one of these new dice.... that it comes with it. That's easy. Maybe the scum huge ship will come with an M3A escort and a new canon that shoots purple dice. Well now your ONLY purple-dice canon... COMES WITH the purple dice. Same goes for the huge ship maneuver templates, or range 5 ruler, etc.

So, you have added $1-2 tax on ships with this new dice. That is somewhat problematic.

11obu5.jpg

People keep saying it would be hard to do. What exactly is hard about it? In my mind it's no different than introducing a new range ruler or maneuver template... and they've done BOTH of those things with the huge ships. They've added new debris objects in various expansions as well. They've also added a new damage deck. They've added a new version of almost every single thing that came in the core set, except the dice.

The only requirement... is that if anything that comes in a future expansion REQUIRES one of these new dice.... that it comes with it. That's easy. Maybe the scum huge ship will come with an M3A escort and a new canon that shoots purple dice. Well now your ONLY purple-dice canon... COMES WITH the purple dice. Same goes for the huge ship maneuver templates, or range 5 ruler, etc.

So, you have added $1-2 tax on ships with this new dice. That is somewhat problematic.

Expansion prices have been steadily increasing ever since Wave 6 when the Starviper cost more than all the other ships. We are already AT the point where at least 1 small ship expansion is going to randomly cost more. Mite as well get a die out of it!

People keep saying it would be hard to do. What exactly is hard about it? In my mind it's no different than introducing a new range ruler or maneuver template... and they've done BOTH of those things with the huge ships. They've added new debris objects in various expansions as well. They've also added a new damage deck. They've added a new version of almost every single thing that came in the core set, except the dice.

The only requirement... is that if anything that comes in a future expansion REQUIRES one of these new dice.... that it comes with it. That's easy. Maybe the scum huge ship will come with an M3A escort and a new canon that shoots purple dice. Well now your ONLY purple-dice canon... COMES WITH the purple dice. Same goes for the huge ship maneuver templates, or range 5 ruler, etc.

So, you have added $1-2 tax on ships with this new dice. That is somewhat problematic.

One T-65, some new pilots, some new upgrades, & you include 3 blue dice and charge $20. Seems like a price point we've had for a few waves.

EDIT: I step away to check on my lunch and Crabbok makes the same point. At least I know I'm not the only one.

Edited by ironkodiak

If FFG ... and I mean IF .. has read any of my rants regarding scenario packs they may wish to introduce new dice to assist the behaviour of certain terrain features.

Eg. A mission might call for the destruction of an erratic probe droid. A die with arrows could be used to determine the random arc it would use. An AT-AT might use attack dice with more hits/crits to indicate its heavier weapons. 1 side might contain an ION icon meaning the AT-AT used an ION cannon.

What if they just released the hypothetical 2.0 as an upgrade pack with dice + all new cards included?

To be clear. Not saying a 2.0 is necessary, hence the hypothetical.

I don't really see the point of special attack or defense dice. You can accomplish virtually the same effect by simply adding or subtracting attack/defense dice.

I'm not opposed to more dice though. I would just want them to represent some new effect that is currently not in the game that requires a random effect.