Could X-Wing ever introduce new dice?

By Crabbok, in X-Wing

No. Just please no. There is absolutely no need for additional "elite" dice. As somebody pointed out earlier, that is a mechanic straight out of Star Trek Attack Wing and I'd rather not have anything in X-Wing that resembles the terrible, broken mess that is Star Trek Attack Wing.

Edited by Schmarbs523

2.0 will have dice diversity. Maybe released around 2030.

People keep asking why. It's simple. Right now high damage=high accuracy. That is a restriction that new mechanics could remove.

The problem of high damage being the same as high accuracy can be solved within the current rules system using card text. As a rough example, the high damage/low accuracy super cannon could be only 1 or 2 attack dice but have text stating something to the effect that whenever a ship suffers damage from this weapon's attack, it suffers an additional 3 or 4 damage. On the other end, the high accuracy/low damage weapon could roll 5-6 attack dice but whenever it scores a hit, its total damage dealt is reduced to 1 or 2. These ideas could be applied to ship cards as well.

Not trying to single you out btw. You just presented that argument in the most concise way.

No. Just please no. There is absolutely no need for additional "elite" dice. As somebody pointed out earlier, that is a mechanic straight out of Star Trek Attack Wing and I'd rather not have anything in X-Wing that resembles the terrible, broken mess that is Star Trek Attack Wing.

Agreed.

2.0 will have dice diversity. Maybe released around 2030.

People keep asking why. It's simple. Right now high damage=high accuracy. That is a restriction that new mechanics could remove.

The problem of high damage being the same as high accuracy can be solved within the current rules system using card text. As a rough example, the high damage/low accuracy super cannon could be only 1 or 2 attack dice but have text stating something to the effect that whenever a ship suffers damage from this weapon's attack, it suffers an additional 3 or 4 damage. On the other end, the high accuracy/low damage weapon could roll 5-6 attack dice but whenever it scores a hit, its total damage dealt is reduced to 1 or 2. These ideas could be applied to ship cards as well.

Not trying to single you out btw. You just presented that argument in the most concise way.

I've suggested the exact same mechanic quite a few times. I even think that we will see something like this in the next few waves and I'm looking forward to it.

But that's a cannon, or a missile, or some other upgrade. A change in primary attacks is more the goal here though. A-wings should be able to get a bead on Fel. Right now that is all but impossible.

2.0 will have dice diversity. Maybe released around 2030.

People keep asking why. It's simple. Right now high damage=high accuracy. That is a restriction that new mechanics could remove.

The problem of high damage being the same as high accuracy can be solved within the current rules system using card text. As a rough example, the high damage/low accuracy super cannon could be only 1 or 2 attack dice but have text stating something to the effect that whenever a ship suffers damage from this weapon's attack, it suffers an additional 3 or 4 damage. On the other end, the high accuracy/low damage weapon could roll 5-6 attack dice but whenever it scores a hit, its total damage dealt is reduced to 1 or 2. These ideas could be applied to ship cards as well.

...

But don't you think that the long block of card text necessary to explain all that, and the additional maths it generates, is more of a pain than a new dice which uses nice self explanatory iconography just like the current dice?

2.0 will have dice diversity. Maybe released around 2030.

People keep asking why. It's simple. Right now high damage=high accuracy. That is a restriction that new mechanics could remove.

The problem of high damage being the same as high accuracy can be solved within the current rules system using card text. As a rough example, the high damage/low accuracy super cannon could be only 1 or 2 attack dice but have text stating something to the effect that whenever a ship suffers damage from this weapon's attack, it suffers an additional 3 or 4 damage. On the other end, the high accuracy/low damage weapon could roll 5-6 attack dice but whenever it scores a hit, its total damage dealt is reduced to 1 or 2. These ideas could be applied to ship cards as well.

...

But don't you think that the long block of card text necessary to explain all that, and the additional maths it generates, is more of a pain than a new dice which uses nice self explanatory iconography just like the current dice?

No, because those dice would need as much text for explanation, and also the creation of those dice.

No offense taken at all.

I've suggested the exact same mechanic quite a few times. I even think that we will see something like this in the next few waves and I'm looking forward to it.

But that's a cannon, or a missile, or some other upgrade. A change in primary attacks is more the goal here though. A-wings should be able to get a bead on Fel. Right now that is all but impossible.

I acknowledge that having multiple types of dice can be a good system. I'm a big fan of the dice used in Imperial Assault. But I'm concerned about increasing complexity in the basic game rules. The relatively simple rules and quick play are a huge strength of X-Wing. I prefer to keep X-Wing rules light and have Armada as an option for those seeking a more in-depth experience. Both games are great and the contrast in weight between the two is a good thing.

I guess I don't really disagree that an X-Wing 2.0 designed from the ground up to use multiple dice could work very well.

But don't you think that the long block of card text necessary to explain all that, and the additional maths it generates, is more of a pain than a new dice which uses nice self explanatory iconography just like the current dice?

Yes, I would absolutely consider it to be a nuisance if that sort of design had a widespread presence in the game. But I'm just talking about a few weapon upgrades and maybe a couple of ships with that built in rules text. I would agree that if you wanted a high level of weapon accuracy/damage variability as a baked-in aspect of the combat system, multiple types of dice would be a cleaner option. And that could be a great game system too. But I'm not in favor of a major rules overhaul/re-boot.