Have my first store champs coming up and will be running this piece I've put together. I posted it before and got shredded so we'll try again lol
"Chopper" (37)
Accuracy Corrector (3)
Autoblaster Turret (2)
"Zeb" Orrelios (1)
Dash Rendar (2)
Ghost (0)
Ezra Bridger (20)
Elusiveness (2)
Dorsal Turret (3)
Kyle Katarn (3)
Targeting Computer (2)
Phantom (0)
Roark Garnet (19)
Ion Cannon Turret (5)
Intelligence Agent (1)
Total: 100
View in Yet Another Squad Builder
The idea is that Chopper will be flying in close, most of the time you will keep Roark nearby. I've found that most opponents go for Chopper first UNTILL they realise he's getting PS 12 during combat from Roark. So they'll change direction and chase him. Use chopper to block and blindside them with either r1 5 primaries in front of you bump the corrector auto turret at the end. The other part kicker is they'll be trying to arc dodge and get behind asteroids thinking you don't want to land on them.... SUPRISE M@@@@@@ER *Dexter pun
Dash is on board as crew and doesn't care for asteroids. My opponent tonight literally said "f that I'm getting an f'ing ghost." It's still a one trick pony on the R1 side of things but is very rewarding if you can keep the, there. As they chase down Roark to get rid of PS 12 boost you will be able to ion them too. Ram chopper in deal stress and fire away 90% of the time. Intel agent hasn't done too much for me yet so I might change that to something else like Nien Nunb but we'll see. The Ghost will always die with this build but it MUST damage the opponents ships to the point that when the phantom pops out, it is too strong for them to deal with late game. I sure you can figure the Ellusive combo on Ezra out.
Anyway let me know what you think.