I have not flown B-wings that much, but I really like that G1A - such a beautiful ship and I want to fly 4 of them.
However I am struggling to understand its pricing as the Scum B-wing and I was really disappointed when it was revealed that the entry point cost was 23pt (for the Ruthless Freelancer). E.g. compare this with the TLT-Thug for 24pt. That is, for 1 point more you get the same combined hit points, same agility, "almost" similar dial, but trade a 3 dice in-arc primary attack to a 360 range 2-3 TLT attack, the latter which someone calculated as the equivalent of 3.65 dice and the TLT tends to dish out more consistent damage (which is important).
As the Kihraxz entry point was 20pt, I was hoping for FFG to price the entry point G1A at the same spot, such that you could have run 5 (perhaps with a pilot skill of 1 and no crew-slot). Alternative, it should have come natively with an EPT, or perhaps even 4 dice primary. Because I think you should be rewarded for flying and getting your target in arc. But of course that would leave the B-wing seriously underpowered in comparison. Yet the B-wing has an entry point of 22pt which allows the BBBBZ build (is that even still competitive??), but the 23pt entry of the G1A does not even allow that. The 22pt B-wing also allows for the 4 B adv. Sensors which in combination with barrel roll gives you some arc-dodging abilities the G1A also misses out on. The 4G1A also misses out on running 4 times accuracy corrector if it was reliable damage you were seeking.
No don’t get me wrong, I really like that it have different stats and thus needs to be equipped and flown differently from a B-wing.
I guess “the first saving grace” is the entry pilot-skill of 3, which allows you to fire first(!!) and hopefully take out a TLT-thug or one of the B’s in the first exchange, which puts you one up, as 3 thug TLT’s maxes out of 6 damage and thus cannot kill a G1A in the same round.
The “second saving grace” is all the 1-2 pt scum only crew, and this is where I am resting all my hopes.
So my question is this build in any way competitive?
Ruthless Freelancer
4-Lom
Ruthless Freelancer
Zuckuss
Ruthless Freelancer
Dengar
Ruthless Freelancer
4K-Security droid
I guess the interesting part is the combination of different crew to help with different types of enemies. 4-Lom to help break the defense against a tokened up ship, Zuckuss to help against those with many greens, Dengar against aces (if you can block with the others to get them in arc) and the 4K-security droid to overall help with increasing the attack odds. But is it enough? and I am missing out completely on a viable 4G build?