Edited by dotswarlock
Mindlink stress upon death
Edited by dotswarlock
I don't think this is possible to answer by RAW.
In the case of Tactician, I think you're right. In the case of e.g. Flechette Torpedoes, I don't think it's clear.
I don't think this is possible to answer by RAW.
In the case of Tactician, I think you're right. In the case of e.g. Flechette Torpedoes, I don't think it's clear.
Both Flechette and tactician have the same wording whch is "after you perform this attack". I'll add it to the main post and see what comes out of it.
Worth noting Flechette Cannon, Thermal Detonators, and dying to Debris Clouds and to red-moving through asteroids too.
Edited by thespaceinvaderI think most cases are clear, we just need to consider the timing of each effect:
* R3-A2: Triggers at declaring target: gives stress
* Kath: Triggers when comparing results (= before dealing damage): gives stress
* Tactician: Triggers after attack (damage already dealt, ship is destroyed and removed): no stress
* Debris cloud: Gives stress after "check pilot stress" step, and deals damage after action step. Gives stress before damage.
* Red maneuver to asteroid: Gives stress during "check pilot stress" step, deal damage after skipping action: stress before damage.
* Thermal detonator: This one is unclear, damage and stress happen at the same time. I would say no.
Edit: Note, that in most case, you do not get stressed and killed at the same time. Usually stress and damage happens in different timing windows.
Edited by UbulWorth noting Flechette Cannon, Thermal Detonators, and dying to Debris Clouds and to red-moving through asteroids too.
Dang, so many sources of stress that I forgot!
You can add dying to a Thrust control fire crit.
You can add dying to a Thrust control fire crit.
I would say this one does propagate through the mindlink. You receive 1 face up damage card, resolve it, and then check total hull vs total number of damage cards. It is at this point that the evaluation of "is damage assigned greater than or equal to total hull value" would equate to true, after having resolved the thrust control fire.