I'm new to the MC80 scene, and I want to use ALL the dice possible. 6 base + 2 from Ackbar, plus enhanced armament, plus Defiance and Concentrate Fire = 11 dice (possibly 2 black, 2 blue, 7 red).
If I can fire from the other side as well, that's another 10.
The AF2 can produce 7 from a side with Ackbar, doubled with gunnery teams, so maybe 14 dice in a turn?
The Corvette A can make 4 red dice with Concentrate Fire (2 front + 2 side with 2 chances at TLR, or 4 from the side with 1 chance at TLR, depending on arcs, etc).
So that's up to 39 anti-ship dice a turn.
Thoughts, comments, suggestions?
Faction: Rebel Alliance
Points: 400/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Dangerous Territory
MC80 Assault Cruiser (114 points)
- Defiance ( 5 points)
- Intel Officer ( 7 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)
CR90 Corvette A (44 points)
- Leia Organa ( 3 points)
- Turbolaser Reroute Circuits ( 7 points)
[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Raymus Antilles ( 7 points)
- Gunnery Team ( 7 points)
- Boosted Comms ( 4 points)
- Electronic Countermeasures ( 7 points)
- Enhanced Armament ( 10 points)
3 X-Wing Squadrons ( 39 points)
1 Jan Ors ( 19 points)