Limiting access to books

By starrius, in Game Masters

I was wondering how many GMs when running their game limit access to books for their players and how they bring them in for players to gain access during their campaign.

For me this is mainly about the Force Characters but I wanted to see how other people handle this

We were limited by releases, but thus far as we all have a firm grim on the rules thus as long as we understand that the GM isn't liable to inform us what is on our own character sheets, it's all fun.

I can see a point of restricting books though for a couple reasons: One the GM doesn't want to buy more books then he has to, then the players can pick up the slack or alternatively one might rule in order to keep the campiagn simple. If an edge campaign, then he probably wouldn't want any AoR or FnD material. I've brought a handful of books directly relivant to my characters.

Technically we use all the books that I have access to.

Just so happens that everyone plays EotE characters.

When it comes to gear they're free to peruse any books I have handy at the time. (Sometimes not playing at my place makes it a bit hard to carry 10+ books around.)

For narrative reasons I gate access to the F&D careers, since we settled on wanting a kinda low fantasy style Star Wars. Also the timeframe is set between EPIV and EPV

So basically unless you have bought Exile and/or Emergent, no Guardian/Consular/etc. for you.

thx RicoD that's what I was aiming for. I'm allowing the AoR and EotE characters on character creation but to gain access to any F&D characters they can be required in game, if that's their aim I would bring in parts of the story to show them learning this

thx RicoD that's what I was aiming for. I'm allowing the AoR and EotE characters on character creation but to gain access to any F&D characters they can be required in game, if that's their aim I would bring in parts of the story to show them learning this

Exactly.

I think requiring Exile/Emergent first perfectly represents the growth of a Force Sensitive Character that doesn't have, and would never have, access to proper Jedi/Sith/Force training.

thx RicoD that's what I was aiming for. I'm allowing the AoR and EotE characters on character creation but to gain access to any F&D characters they can be required in game, if that's their aim I would bring in parts of the story to show them learning this

Exactly.

I think requiring Exile/Emergent first perfectly represents the growth of a Force Sensitive Character that doesn't have, and would never have, access to proper Jedi/Sith/Force training.

To expand a little more:

Similarily, even the notion of acquiring and/or building a lightsaber in this Era would warrant an entire Arc/Major Quest if not a whole Adventure on it's own.

Edited by RicoD

My players have total accsess to the Books at Creation.(FaD needs to have a good story why they have knowledge of the force)

Any Forcesensitiv character, after creation, that wants additional force powers/trees ect. will have to earn them afterwards through finding old scriptures, holocrons, deadthought padawans and so on.

Equipment has always be to approved before evenable to search for, but no real restrictions (ok except for lightsabercrystals which always have to be found in Adventures)

If I'm going to go into a character creation (as a GM) and we're going to restrict our options to a particular game, (A) it's going to be something everybody agrees to do, and (B) the only two things I'd bother restricting are careers and the obligation/duty/morality mechanic, depending on which game were playing. Things like species, gear, and vehicles are fair game for all. After character creation, specializations from all games would probably be worked in to allow for more diverse builds.

In all the games I’ve been in, we’ve always had full access to all of the books that were currently available at the time.

Of course, there needs to be good role-playing reasons why certain things are brought in, and everything is subject to GM approval.

Now, if you’re trying to run a particular adventure out of a particular book, then it makes sense for the GM to tell people not to read that material, because spoilers. But that’s a different issue.

But IMO there is no reason to try to arbitrarily limit the books that the players can see, in general.

It is up to the each group. A GM doesn't even have to allow a specific splat book. For me, my latest game is a heavy Mob type game and we all agreed no Force user and no FaD. But we do have Edge and I have one Age character, a Diplomat. A mafia Diplomat! LOL!

On my side, I the GM have all the EOTE books. My players have none. The way we are playing is to build a story and I try to hide the rule complexity as much from the players to let them focus on what is happening.

I do not want a player telling me that we would like to buy this blaster from page X and that has a rarity of Y... I prefer a player telling me that he feels the need to have a better weapon and explain how he will try to find one.

Then I can come with a vendor showing him a few models.

My current game is relatively new, and my players are all new to the system - some of them are even new to RPGs. So I pre-genned some characters for them, mixing AoR and EotE specs (it's an EotE setting), and they were happy enough to roll with that for the first session. Then the game just continued. So far none of them have read any of the books.

There are one or two issues with this - primarily that the players aren't aware of the sorts of things they "could" do, so I have to hand-hold quite a lot when doing things like suggesting new specs, possible gear, etc. However, it means I NEVER get rules-lawyered, and games flow pretty **** smoothly once they're underway. Hopefully when they do get round to reading the rules they won't be too upset at all my houseruling...

Other than a ban on playtest material in our non-playtest games, we allow everything that's out.

The only thing I've "banned" from the books are grenades and missiles as anti-personal weapons. Well, not exactly banned but I made it clear that I won't use them if they don't. Other explosives are ok, I just find grenades un-Star Wars-y.

I tend to allow anything from any official source, but I leave it to my players to do the research and find what they want. Occasionally I will suggest something for a specific character, but in general it's on them to do the homework if they want a leg up. I'm of the mind that if any of them buy the books, it helps the group and the product as a whole.

In my group all my guys started out as EotE characters and thus have access to all of that material. All AoR material is forbidden until they join the Rebellion or find someone who can train them in specific skills. The same goes for FaD, they cannot train in the Jedi Arts until they find someone who can teach them the way.

Force powers are slightly different, they started with access to the five different powers introduced in EotE and AoR but even when discovering a Jedi Mentor don't have access to all abilities (like Battle Meditation) until they find an artifact/holocron that can grant them access to that power.

For me, if I was running a pure EotE game, what I would say is that they can’t pick up any AoR specs until/unless they join the rebellion or find rebellion-types who are friendly enough to them to offer training.

But they’d have a decent chance of getting gear or other equipment from AoR, unless it’s pretty specific to the rebellion or the Empire, in which case they’d have to work hard to find it.

Rarity per the game is one thing, but I’m sure there would always be stuff I simply wouldn’t allow them to find, regardless of what the official rarity or cost is.

I’d do pretty much the same with F&D.

I don't really see anything in the AoR careers and specializations that would limit them to Rebels only, but it's your game. A crime syndicate-employed Diplomat, a corporate Spy, a defecting Soldier, an Ace into high-stakes racing, and many more examples of EotE-flavored characters made with the AoR careers and specializations jump into mind for me.

I started up a new AoR- primary game. For character creation I stuck them with the restriction of only AoR things to start with. (Part of that was that two of the three haven't played the system before and I don't want to overwhelm them with choices.) That said, down the line anything else is open with enough reason - one of the players started with the FSEm spec with starting XP, so I'll start teasing that player with Force-type material, but overall keeping them started in one line will help them.

Beyond something like that, though, I think the games are designed to be cross-compatible for a reason. If you don't want space wizards in your gunslinger game, so be it, but overall I think that the more material makes for richer stories.

No restrictions... and I'd encourage people to get the stuff now. I missed Star Wars d6 and WFRP due to age and lack of funds :( and also WFRP 2 edition due to NOT EVEN KNOWING IT WAS RELEASED as real life took over for a bit... real life sucks

The only thing I've "banned" from the books are grenades and missiles as anti-personal weapons. Well, not exactly banned but I made it clear that I won't use them if they don't. Other explosives are ok, I just find grenades un-Star Wars-y.

But... but.... they have them in Star Wars Battlefront.... *sulks*

No restrictions... and I'd encourage people to get the stuff now. I missed Star Wars d6 and WFRP due to age and lack of funds :( and also WFRP 2 edition due to NOT EVEN KNOWING IT WAS RELEASED as real life took over for a bit... real life sucks

The only thing I've "banned" from the books are grenades and missiles as anti-personal weapons. Well, not exactly banned but I made it clear that I won't use them if they don't. Other explosives are ok, I just find grenades un-Star Wars-y.

But... but.... they have them in Star Wars Battlefront.... *sulks*

I already made the mistake of putting a Netthrower in the hands of one of my PCs.

Grenades can't possibly be worse. :lol:

For me this is mainly about the Force Characters but I wanted to see how other people handle this

Does the book carry a FFG logo on it? Yes? Then you may use it.

For me this is mainly about the Force Characters but I wanted to see how other people handle this

Does the book carry a FFG logo on it? Yes? Then you may use it.

Just got an idea for a Sigmar Sensitive Exile...

We are playing in Edge of the Empire so all books are free to use except for any adventure books as I pull from them for the adventures and I dont want them to spoil things for themselves.

For me this is mainly about the Force Characters but I wanted to see how other people handle this

Does the book carry a FFG logo on it? Yes? Then you may use it.

YAY!!! Does that mean I can import my Slaanesh Cult Leader into your EoTE campaign as a Sith Lord?... pwetty pwease *PussInBootseyesfromShrek*