With the VCX being a popular subject of discussion today, I thought I'd compile the various builds and combos I've seen, so we can figure out what the "58 point dash" is when we're talking about the Ghost.
Budget Jouster: Hera/Han
Lothal Rebel (35)
Fire-Control System (2)
Hera Syndulla (1)
Han Solo (2)
Total: 40
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Budget Jouster: Hera/Ezra
Lothal Rebel (35)
Fire-Control System (2)
Hera Syndulla (1)
Ezra (3)
Total: 41
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Either of these builds can pay 2 points for Chopper pilot, out PSing torpedo scouts. They can also pay 18 for Zeb to unlock the rear arc, but with the Kturn unlocked by Hera that's less important. A 2 point autoblaster can threaten high PS aces, though it works better with Han than Ezra.
Ace Hunter Hera
Hera Syndulla (40)
Accuracy Corrector (3)
Autoblaster Turret (2)
Intelligence Agent (1)
"Chopper" (0)
Engine Upgrade (4)
Ghost (0)
"Zeb" Orrelios (18)
Phantom (0)
Total: 68
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Doubling down on the power of AC Autoblaster, this 68 point acehunter reads the opponent maneuver before picking it's own, either blocking them for the rest of your list to kill, or murdering them herself with 4 undodgable automatic damage. For 3 points, you can have Ezra take over for Zeb and move him to the main crew in chopper's place- you become more vulnerable, but remove half the "rebel arcdoging" opportunities. (where you cant fire because they bumped)
Battlemind Kanan (TLT)
Kanan Jarrus (38)
Fire-Control System (2)
Twin Laser Turret (6)
Recon Specialist (3)
Recon Specialist (3)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Total: 78
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Battlemind Kanan (Autoblaster)
Kanan Jarrus (38)
Autoblaster Turret (2)
Accuracy Corrector (3)
Recon Specialist (3)
Recon Specialist (3)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
Total: 75
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Making the most of Kanan's ability, this build flies Biggs and Kanan in formation, each one protecting the other. 1 point upgrades Kanan with Tactical Jammer, 3 points gives Biggs R2D2.
Lando Roulette: C3P0
Lothal Rebel (35)
Fire-Control System (2)
Twin Laser Turret (6)
Lando Calrissian (3)
C-3PO (3)
Experimental Interface (3)
Total: 52
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Lando Roulette: Jarrus
Lothal Rebel (35)
Advanced Sensors (3)
Autoblaster Turret (2)
Lando Calrissian (3)
Kanan Jarrus (3)
Experimental Interface (3)
Total: 49
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Without access to PTL, predator, and all the other action-efficency EPTs, the best source of extra tokens is EI/Lando. C3P0 can calculate the odds on Lando's bets, either guarenteeing you Evade action+Lando Evade or more, or accepting a risk of missing the second token entirely for good odds of a 3rd evade. However,it tends to lock you into green maneuvers. Replacing 3P0 with Jarrus, or having Jarrus on a nearby HWK or Outrider, and your dial opens back up. Sacrifice the reliability of FCS for Advanced Sensors, and you can even use your Kturn again. 2 points to PS bid to chopper, of course.
And lastly, a crazy 1 ship build I thought of...
Gang's all here!
"Chopper" (37)
Fire-Control System (2)
Twin Laser Turret (6)
Advanced Proton Torpedoes (6)
Extra Munitions (2)
Hera Syndulla (1)
Ezra Bridger (3)
Shield Upgrade (4)
Ghost (0)
Sabine Wren (21)
Push the Limit (3)
Twin Laser Turret (6)
Kanan Jarrus (3)
Shield Upgrade (4)
Phantom (0)
Total: 98
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Ghost is running at maximum capacity. With Sabine docked, the ship gets 3 TLT shots with TL/Ezra out to range 3, cut massive wedges out of the donut hole with 5 die primary shots, and stresses anyone who closes to range 0 (bumping). With sabine separted, she gets to play Batwedge, Boost PTL barrel roll, any white maneuver, evade/TL/Focus, and thowing her own TLT shots across the map. And the ghost doesnt miss her too badly: Ezra pretends to be a Guidance Chip for Advanced Proton Torpedos, covering the rear donut hole.
Havnt actually tried he last one out, but it feels awesome, and the only teammember missing is Zeb. If you want him too, Strip the torps and shield upgrades, and you can fit a Zeb shuttle- use it for rerguns while Sabine flies independant.
Did I miss any major VCX builds? What crazy things are you doing with yours?